DragonLancer
Hero
3catcircus said:My biggest frustration is my whiny players coupled with 3.x's system that puts more power in the player's hands than in the DM's.
I've four players - 2 are ambivalent and 2 whine whenever everything doesn't go in their favor.
They don't want to try a critical hit system that doesn't grossly over-favor them (such as Advanced Players Guide's Crit System or Torn Asunder) - although they have no problem wanting to use one they came up with that penalizes NPCs.
They complain that I sometimes throw encounters at them that could possibly cause them to die.
They consider that any time I take creative license and allow or disallow something to advance the storyline, that it somehow takes away from their characters.
They are offended when I stat out an NPC that is as detailed as a PC - and take even more umbrage at the fact that I would actually consider using all of those feats and stats that I generated and play that NPC intelligently - they act as if the NPCs are simply targets in Hogan's Alley...
They don't seem to care (or lack the capacity) to delve into the richness of the campaign world (we're using FR) and consider any attempt to bring out regional differences as an attempt to stifle them (such as taking offense at the idea that I would penalize them for wearing heavy metal armor when marching through the middle of Raurin's desert...)
They take offense at the idea of possibly doing some in-character stuff while out-of-character (such as handing one of them a piece of paper with strange writing on it along with a primer and letting them decipher it rather than just rolling a Decipher Script check).
Frankly, I'm fed up with the lot of them and am seriously considering just being done with the game altogether and start looking for a new group of players.
These guys need to seriously buck their ideas up and learn to play the game properly. I am really fed up of hearing of whiny players. *Sighs*