Kinak
First Post
It feels to me like they rebuilt the game from square one. 5th borrows a couple ideas from each edition, but really feels like it's own beast overall. I like 5th (thus far) better than 4e, but I don't think it really has any more connection to the previous editions than 4e did.
That said, 5th is flexible enough at this point to play similarly to OD&D, 1st, 2nd, or 3rd at the table. Depending on what you liked about 4e, you may not be able to carry over the same style of play to 5th.
They're still working on pretty basic stuff, so classes and even core rules can change between versions of the playtest document. If you're playing irregularly, it may feel like the rules are changing every session.
That said, it does run quite fast and doesn't have the overwhelming number of options 4e presents during combat. And it definitely feels like D&D. So if people are willing to put up with a shifting set of rules, it fits all your requirements.
Cheers!
Kinak
That said, 5th is flexible enough at this point to play similarly to OD&D, 1st, 2nd, or 3rd at the table. Depending on what you liked about 4e, you may not be able to carry over the same style of play to 5th.
Honestly, I'd only use the playtest document with that group if they're specifically excited about 5e.Yeah, what I like is that it feels like classic D&D, appears that I could run the game (particularly combat) pretty quick, and doesn't overwhelm players with powers and sticks to special abilities that are actually meaningful. I've got a big group that meets intermittently, so I need to be able to run an adventure in one session. Also, no one is that interested in learning a new game system - when they want to play D&D they want familiar trappings - which Next does have.
They're still working on pretty basic stuff, so classes and even core rules can change between versions of the playtest document. If you're playing irregularly, it may feel like the rules are changing every session.
That said, it does run quite fast and doesn't have the overwhelming number of options 4e presents during combat. And it definitely feels like D&D. So if people are willing to put up with a shifting set of rules, it fits all your requirements.
Cheers!
Kinak