I don't get why some people have such a problem with certain types of creatures being immune to Sneak Attack. I don't want the all purpose "powers affect everything" mentality of 4th edition where we just press that imaginary button and things happen.
Back in 3rd edition, my rogues always carried extra bits to deal with undead, oozes, and golems. I didn't put all my eggs in one basket by depending 100% on Sneak Attack for everything. I had my rogues carry scrolls, wands, alchemists fire, nets, trip wires, and a host of other things. I liked having to actually use my brain when I needed to think outside the box. Also, doing some damage is better than doing no damage so swinging that sword, even though you may not get SA, is better than standing there crying like a baby because your SA didn't work. I want my characters to have to go up against creatures that put me at a disadvantage.
If you knew you were going to be in an undead campaign, why did you choose rogue anyway?
Back in 3rd edition, my rogues always carried extra bits to deal with undead, oozes, and golems. I didn't put all my eggs in one basket by depending 100% on Sneak Attack for everything. I had my rogues carry scrolls, wands, alchemists fire, nets, trip wires, and a host of other things. I liked having to actually use my brain when I needed to think outside the box. Also, doing some damage is better than doing no damage so swinging that sword, even though you may not get SA, is better than standing there crying like a baby because your SA didn't work. I want my characters to have to go up against creatures that put me at a disadvantage.
If you knew you were going to be in an undead campaign, why did you choose rogue anyway?