werk
First Post
tensen said:My staff can cast.. get this.
magic missile, magic missile, and magic missile.
Does it really violate the rule?
When your only tool is a hammer, every problem looks like a nail.
tensen said:My staff can cast.. get this.
magic missile, magic missile, and magic missile.
Does it really violate the rule?
Nail said:And that would be: "A staff ....stores several spells."
I'd hardly consider this a tightly written rule. There's enough room to charge a Tarrasque through it, fer gawds sake.
For example: If your wizard casts four magic missile spells, has he cast "several spells"? What if he cast 50 such spells?
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KarinsDad said:If you are determined to play semantics, I cannot stop you.
KarinsDad said:Spell effects has a specific meaning in the game system.
KarinsDad said:Casting multiple Magic Missiles is not casting multiple spell effects (it is casting the same spell effect)...
KarinsDad said:...nor is a Staff of Magic Missiles a staff that has several spells stored in it (it has many charges, but only a single spell). Charges are not spells.
Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
KarinsDad said:We can evision a multiple spell effect potion (just like we can evision a single spell effect Staff of Magic Missiles), but that does not mean the rules allow for the creation of such an item without a house rule.
KarinsDad said:We both know what the rule is.
...
There's not as much room here as people are trying to make it appear.
Deset Gled said:It does? Could you please point me in the direction of the game definition of "spell effect"? I checked the SRD and the PHB Glossary and couldn't find it.
Deset Gled said:Of course, if you're going to rule that charges are not spells, it would follow that a staff can't have any "spell effects", wouldn't it?
Given that the rules are already rubbish in this respect, there's nothing to stop you making that ray of frost take all 50 charges from the staff.Wish said:Magic Missile (8th caster level): 6000gp
Ray of Frost (8th caster level, 2 charges): 1125gp
Saeviomagy said:Given that the rules are already rubbish in this respect, there's nothing to stop you making that ray of frost take all 50 charges from the staff.
*snip*
For those really irked that a staff might prove less expensive than an equivalent wand, you can simply bump up the minimum spells on a staff to 2. Even if the guy puts the same spell in twice, he can't end up reducing the price of his staff, so he may as well put in a different spell the second time.
calypso15 said:According to the rules, the most charges that a spell can use is 2.
Hypersmurf said:Although half the staffs in the DMG have 3-charge spells, and the Staff of Life has a 5-charge spell...
-Hyp.
Hypersmurf said:Although half the staffs in the DMG have 3-charge spells, and the Staff of Life has a 5-charge spell...
-Hyp.