What's wrong with Stealth?

What's wrong with the Stealth rules?

  • Too unrealistic

    Votes: 5 6.2%
  • Too complex for PC to use well

    Votes: 26 32.1%
  • Too complex for DM to adjudicate fairly

    Votes: 27 33.3%
  • Too hard to get CA using Stealth

    Votes: 13 16.0%
  • Needs more examples

    Votes: 23 28.4%
  • Nothing -- complex, but necessarily so

    Votes: 16 19.8%
  • Nothing -- clear, concise, easy to use

    Votes: 20 24.7%
  • Just gimme the damn bacon

    Votes: 20 24.7%

My main beef with Stealth is that you can end up with (IMO) nonsensical situations like the following:
So I guess the monster just forgets the Rogue went around the corner? And next round the Rogue can pop out and have CA?
DM: *sigh* OK, you're Stealthed.

Ok, how about "the monster is in such pain that it doesn't see where the rogue went... Sneaky McBackstab might even be right under his feet... or behind that armoire, or inside this basket...
 

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My main beef with Stealth is that you can end up with (IMO) nonsensical situations like the following:

Rogue: I stab this guy, then I move two squares around this corner and roll a Stealth check... 32.
DM:[thinking] Well, even though the monster just got stabbed in the kidney for 148 damage and would certainly have kept his eye on the person who did that, the rogue is now behind a solid wall that completely blocks line of sight. So I guess the monster just forgets the Rogue went around the corner? And next round the Rogue can pop out and have CA?
DM: *sigh* OK, you're Stealthed.

Rationalizing this is not too hard. The monster knows exactly where the rogue went. He can easily walk around the corner, negate the superior cover, and the rogue's hidden status. If he doesn't move, he still knows the rogue is somewhere behind cover. He just doesn't know if and when the rogue will pop out and take a shot at him. He can of course try to take a minor action to hear the rogue's footsteps or heavy breathing. If he succeeds, the rogue doesn't get combat advantage. If he fails, the rogue manages to launch a sneak attack on his turn.
 

its not even important that the monster forgets it... its just, that you don´t see when excactly you are shot at... you know the rogue has gone around the corner, but you don´t see him coming back until its too late...

same is with sharpshooters... they can remain hidden when they don´t hit... why? because they went out fast out of hiding and back into it and you don´t know there is someone there until you are hit...

edit: maybe you notice that there is someone shooting around, but without a bolt inside you, you don´t know where to look...
 

My main beef with Stealth is that you can end up with (IMO) nonsensical situations like the following:

Rogue: I stab this guy, then I move two squares around this corner and roll a Stealth check... 32.
DM:[thinking] Well, even though the monster just got stabbed in the kidney for 148 damage and would certainly have kept his eye on the person who did that, the rogue is now behind a solid wall that completely blocks line of sight. So I guess the monster just forgets the Rogue went around the corner? And next round the Rogue can pop out and have CA?
DM: *sigh* OK, you're Stealthed.
The critter could just move the 2 squares and keep an eye on the rogue, ruining the stealth by having line of sight, and possibly mollywhopping the bugger who stabbed him. Or backing away from the corner, since whatever did that is unnaturally adroit enough to strike and be out of talons reach before a retort could be made.
 

My main beef with Stealth is that you can end up with (IMO) nonsensical situations like the following:

Rogue: I stab this guy, then I move two squares around this corner and roll a Stealth check... 32.
DM:[thinking] Well, even though the monster just got stabbed in the kidney for 148 damage and would certainly have kept his eye on the person who did that, the rogue is now behind a solid wall that completely blocks line of sight. So I guess the monster just forgets the Rogue went around the corner? And next round the Rogue can pop out and have CA?
DM: *sigh* OK, you're Stealthed.
Well, the monster THINKS he is behind the wall. If he didn't teleport somewhere else... Or turned invisible and walked silently behind him, waiting for him to make a move. ;)
 

The problem that I have with the complexity isn't that it allows the rogue to hide and deal sneak attack damage, it's the layer of additional rolls and checks against a non defense number every round that crush my soul.

You could always house-rule that passive stealth is allowed/mandatory. That way the only time a roll will occur is when the rogue tries to remain hidden after his turn and a monster spends a minor action to try to spot them.
 

I kinda do that to a degree. The active player makes the active roll. So when someone hides it's rolled Stealth vs Passive Perception, and when someone tries to spot someone it's rolled Perception vs Passive Stealth. That at least stops me from having to keep track of everybody's different stealth roll.

I think that it's more that I already had a working system where the NPC defenses were up in front of me and accessible, and then suddenly I had to deal with a stack of bookeeping because there was an extra roll, that happened every round, that targeted a number that I needed to go hunt and find on the monster stat block, for every single enemy on the board...

I'm actually also contemplating a "stealth roll translates into your attack" house rule if I can get off my ass.
 

How do people generally rule the following:

PC has a Passive Perception of 18. They walk into a room and want to actively check to see if anyone is hiding. They roll lower than their Passive Perception (say they rolled a 13 total). PC argues that his Passive Perception should override their active Perception check because it doesn't make sense that you can spot somone easier when you aren't specifically looking for them (which makes sense). How does one rule?

PS - I think I answered my own question here on how to rule, but I want to hear other opinions before I throw out my own...
 

Another question on how to rule Stealth...

SITUATION 1

A battle breaks out (initiative was just rolled). Rogue, who starts out visible to all, moves behind cover (gaining Total Cover, or Superior Cover, whatever it is called). He then makes a very high Stealth check (beating everyone's Perception checks). Next round, he wants to make a Ranged Sneak Attack. Let's say he does this, and he hits. Would it be Sneak Attack damage?

The NPCs saw where he ran off to, so it's not like they don't have an idea of where he is.

SITUATION 2
(This is probably covered right in the rules)

A battle breaks out (initiative was just rolled). Rogue, who starts out visible to all, moves behind cover (gaining Total Cover, or Superior Cover, whatever it is called). He then makes a very high Stealth check (beating everyone's Perception checks). Next round, he wants to move from his cover to another area of cover 5 squares away. Does the Stealth check allow him to do this w/o being seen during his movement? Even if he is out in the open for a few squares until he gets to the next area of cover?
 

PC has a Passive Perception of 18. They walk into a room and want to actively check to see if anyone is hiding. They roll lower than their Passive Perception (say they rolled a 13 total). PC argues that his Passive Perception should override their active Perception check because it doesn't make sense that you can spot somone easier when you aren't specifically looking for them (which makes sense). How does one rule?

When the enemy makes a hide check, they obviously beat your 18 passive perception, since they are now hidden. An active 13 is not going to be better than their stealth, so you fail to see them. If the enemy's stealth was less than your passive 18, then you see them anyway, you do not need to make a perception check on your turn.

SITUATION 1

A battle breaks out (initiative was just rolled). Rogue, who starts out visible to all, moves behind cover (gaining Total Cover, or Superior Cover, whatever it is called). He then makes a very high Stealth check (beating everyone's Perception checks). Next round, he wants to make a Ranged Sneak Attack. Let's say he does this, and he hits. Would it be Sneak Attack damage?

The NPCs saw where he ran off to, so it's not like they don't have an idea of where he is.

Yes he gets sneak attack damage. The enemy may have an idea of where he is at (just like the enemy has an idea of where a drow is right after he uses cloud of darkness), but he doesn't know if and when the rogue will make an attack, and who the rogue will attack. So you can think of it as the attack itself is harder to anticipate.

SITUATION 2
(This is probably covered right in the rules)

A battle breaks out (initiative was just rolled). Rogue, who starts out visible to all, moves behind cover (gaining Total Cover, or Superior Cover, whatever it is called). He then makes a very high Stealth check (beating everyone's Perception checks). Next round, he wants to move from his cover to another area of cover 5 squares away. Does the Stealth check allow him to do this w/o being seen during his movement? Even if he is out in the open for a few squares until he gets to the next area of cover?

The moment he loses superior cover, he is no longer hidden from the enemies to whom he lost cover. So you're right, this is covered right in the rules for remaining hidden.
 

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