What's yer favorite genre?

Snarf Zagyg

Notorious Liquefactionist
I like pre-apocalypse sophisti-pop myself. So full of dreams and optimism with no idea what's about to hit them.

Oh, music? I was talking about genre adventures!

GM NOTE- Do not pass up any opportunity for a bad joke, or a good player death.

It’s another beautiful day in Alpha Complex starting with the joyful buzz of fluorescent lights. You reflect on the bounty of the Computer- your two ration pellets, your humongous 2m2 cell, and the soft dulcet tones of the Computer.

“Good morning Citizen. Time to serve the Computer.”

The Mission
The Troubleshooters have an important mission to escort a high-ranking Admiral to an undisclosed location on the surface for the weekend. Details will be provided by Admiral BERN-I. A team of Vulture Squadron goons escort the Troubleshooters to BERN-I and depart.

The Background
The Secret Societies know about BERN-I, and all believe that BERN-I possesses the missing puzzle piece that will unlock the Forbidden Archives; they believe that the Archives will improve Alpha Complex, will destroy the Computer, or both. Every Troubleshooter is given an instruction by their Society to protect, kill, or kidnap the Admiral.

One Troubleshooter will be assigned the Operation Chaos Mission (see below).



The Admiral
In an empty white room, the Troubleshooters find, dressed in a jaunty sailor’s cap, wearing a sailing jacket festooned with little flamingos, holding a festive drink in one hand, and wearing sunglasses … a mannequin. Admiral BERN-I is a dressed-up mannequin.

Complications-
Cannot tell Computer - Computer is infallible.
Cannot tell Societies - will assume Troubleshooters were turned.
Room is code Ultraviolet.
Computer demands status updates on BERN-I.



Wandering the Alpha Complex
Take as much time (and clones) as needed for the Troubleshooters to wander Alpha Complex with BERN-I searching for a way to the outside world. So long as the Troubleshooters treat BERN-I as a living, high-ranking Admiral, so will others.

Any questions about the outside will be viewed as Treason, resulting in execution.


The Rail
The Troubleshooters will be approached by a bot named DEUS EX, who states:

I saw it written and I saw it say
Pink moon is on its way
And none of you stand so tall
Pink moon gonna get ye all


DEUS EX tells the Troubleshooters that the Archives contain the launch codes for a powerful weapon, the YAT ROK missile, and that firing this missile fulfills the end-times Pink Moon prophecy of Nyk Drake-U.

Troubleshooters are given map to Archives and location of missing piece in BERN-I’s finger.


Ambush!
Darryl-O Hall and John-O Oates along with 5 Rock-Rs mount a surprise attack on behalf of Society Death Leopard. They target DEUS EX first, then the Troubleshooters, to kidnap BERN-I.



Archives
Operation Chaos- the Troubleshooter with this mission was told that the Archives contain the power of “smooth, smooth grooves,” and that the release of these “grooves” into the Alpha Complex will cause chaos and destruction and the end of the Computer. The Troubleshooter will not know how to release the “grooves,” or what “grooves” are, but will be looking for any opportunity to do so.



BERN-I does have the missing piece of the key embedded in its finger, a Pink Moon.

The door key is a puzzle; there is a blue diamond, a purple horseshoe, an orange star, and a green four-leaf clover, with two spots remaining (for a moon and a heart). The Troubleshooters must duplicate the Pink Moon and jam it into both the Moon and Heart slot. Putting anything else in, or just putting in a single Pink Moon, will result in a massive electric charge and death to the Troubleshooter.

The inner chamber is filled with screens and one shiny, red button.

-If the Troubleshooters do not press the red button, they will have to determine how to report back to the Computer. Even knowing about the Archives is evidence of treason!

-If the Troubleshooters press the red button, then the Archives spring to life; all the monitors come on, and the Troubleshooters will hear the same thing that is now being broadcast throughout Alpha Complex:


“Right now, brand new bakery-fresh music from Toto, and forgive my Français but effin’ sh**, I wish I knew the girl this song was written about.”

(Start playing Toto’s Rosanna, and if the Troubleshooters are still in the archives when Toto belts out, “I can see you face still shining through the window on the other side” then a large Vulture Goon squadron will burst into the room and terminate the Troubleshooters.)


Conclusion
If the Troubleshooters activate the Archive, then after the initial song, “Sailing” will be stuck on loop 24/7 for the next year.

Success!

Always remember ....
michael-mcdonald-james-ingram.gif
 

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I enjoy playing just about any genre, but my favorite genre’s to run are Golden Age superheroes and pulp-style 1930s adventure (yeah, I have a theme - I like fictional 1930s/40s).
 

Lycurgon

Adventurer
1 - Fantasy - I lean towards Dark fantasy settings but like most fantasy subgenres.
2 - Superheroes - I would love to play more Supers RPGs.
3 - Science-Fantasy & Space Opera
4 - Supernatural/Vampire
5 - Sci-Fi
6 - Cthulhu Mythos
 

Tonguez

A suffusion of yellow
Pulp
Historic Fiction (Particularly Non-European Settings)
Sword and Sorcery
Pre-Modern Travel Writing
Traditional Folklore
Fairytale
19th Century Travel Writing
Supers
Wuxia
Space Opera
Steampunk/Clockpunk
Science Fantasy
Fantasy
 

  1. Pre-Gunpowder Fantasy, I really like magic whether it's high, low, or somewhere in between combined with medieval or renaissance settings
  2. Sci-fi Western, the edge of civilization and FTL is a winner
  3. Mystical or Supernatural Modern, it's harder to find something that works well but when it does this jumps to number one
  4. Magitech, worlds going through a magical industrial revolution are cool
  5. Supers, particularly heroes that can only exert themselves on a city or regional level so no superman, captain marvel, thor, dr.strange, green lanterns, etc
  6. Monsters, usually renaissance up to the industrial revolution
 

Ath-kethin

Elder Thing
I'm a fan of weird fantasy, but honestly part of what I like is that it easily incorporates so many other styles. Sword & Sorcery, horror, Lovecraftian twists, high fantasy, sci-fi - it's all there, and it all works easily and believably.
 

innerdude

Legend
  1. Low-magic Fantasy
  2. Historic setting
  3. Cyberpunk
  4. Space Opera
  5. Classic noir / neo noir
  6. Modern spy thriller
  7. High magic fantasy
  8. Urban fantasy that isn't WoD
  9. Post apocalyptic
  10. Anything else that isn't WoD
  11. Anything else that isn't WoD or horror
  12. Horror
  13. Super Heroes
  14. WoD
  15. 15 feet of crap
30. GURPS
 



HaroldTheHobbit

Adventurer
When it comes to genre fiction, I vastly prefer sci-fi and cyberpunk before fantasy. I mean come on folks, most fantasy books are boring, uninspired garbage.

But when it comes to roleplaying, fantasy is the lowest common denominator for the players around my table, and I as the flexible forever GM adapt to that. On the other hand, one can cram almost any trope into a fantasy world, and in the end most campaigns comes to focus on the social, heavy roleplaying aspect, political scheming and conspiratory webs within webs anyway.
 

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