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shilsen said:Three words.
Composite, not compound![]()
Five words:
Mighty Composite Longbows, more precisely.

shilsen said:Three words.
Composite, not compound![]()
Actually not quite right, the only version where it isn't a dump stat is 3.x in all other edition there was no incentive to put a single point in charisma, unless you were a paladin, now with the skill system and and classes using it to cast their spell, depending on the DM it became a very important one.diaglo said:for the 2000ed and 3.11ed for workgroups it is blatantly obvious Cha is the dump stat.
(Psi)SeveredHead said:I have to say Charisma. I'm not Charismatic in real life, and if you aren't playing a certain class or using a certain feat, you don't need it.
Skill points are more important than your Charisma score (so you can play a Charisma 8 rogue with maxed out Bluf if you like).
So in your preferred edition there was no dump stat... Except for the minor detail that none of the dozens and dozens of people I played with over the years ever did it that way on a regular basis. Just as with 3E, OD&D had its share of house rules. In 3.x assigning stats is the default method. Not really sure how the default OD&D rules make CHA a dump stat in 3.x.diaglo said:in my preferred edition is rolled 3d6 six times in order for stats.
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reaction roll is based on cha. still is.. but in OD&D it meant the difference between having to fight or not.
And in a game where PCs do anything more than swing a sword, it isn't necessarily a dump stat. That's a matter of play style, not a matter of rules.diaglo said:i know i'd like a higher score too as so would he.. but in a game where strategy wargaming is still key.. cha is the dump stat.
diaglo said:i know i'd like a higher score too as so would he.. but in a game where strategy wargaming is still key.. cha is the dump stat.
diaglo said:reaction roll is based on cha. still is.. but in OD&D it meant the difference between having to fight or not.
Yeah, it seems to be the people who prefer to buff Dex before Con for AC rather than hp bonuses. I usually avoid that approach, because in D&D, no matter how good your armor is you always have a chance of being hit. I'd rather boost hps than AC, because my characters have a better chance of surviving when they do get hit.jeffh said:I'm surprised to see Con get so many votes, though (it's third from last with less than 5% of the vote, but I'm surprised it got ANY votes, much less beat out two other stats). To me, you don't need a GREAT Con, but it's the last stat you want a penalty in.