D&D (2024) What's Your Experience Like with '24?

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Now that the PHB's been out for a little while (and now the DMG's out, too), I wanted to do a litmus test. While I have the books, because of Scheduling Hell™, it'll likely be a while before I can get a game together. So I'd like to hear from those of you that have been actually playing or DMing with the 2024 rules? How's it been? I'd like to hear your experience with it.
 

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I would say it's almost exactly the same, except in a few areas where it is better. WotC successfully performed an excellent turd polishing.

As far as pace of play goes, we have a couple players who were excruciatingly slow before, and they still are. Other players who were reasonably quick before, still are. Edition makes almost no difference compared to player preparedness.
 





Monks and their deflect attacks is kind of annoying. Makes me wish I had waited to play a monk until this version came out. ;) It's taking a bit to get used to the new options but the players that take turns quickly are still doing so once they figure out the way things work, players that were slow before are still slow.

In play it feels much the same, just giving people a few new bells and whistles to use. So far everyone has been happy with the changes even if it will take a while to get used to some. I'm still working on balancing things out a bit and it will be interesting to see how the new MM changes things but so far so good.
 

In play it feels much the same, just giving people a few new bells and whistles to use. So far everyone has been happy with the changes even if it will take a while to get used to some. I'm still working on balancing things out a bit and it will be interesting to see how the new MM changes things but so far so good.

Will be interesting to see exactly what they did since we know resistance to nonmagical weapon damage is gone.
 

Will be interesting to see exactly what they did since we know resistance to nonmagical weapon damage is gone.

Is it? I wouldn't be surprised if immunity to nonmagical weapon damage is gone, which IMHO is a good thing. It was always kind of annoying that I didn't feel like I could use wererats at a lower level unless I gave PCs silver or magic weapons. Gargoyles? Like them and they're an interesting monster. Rarely use them as written at levels that match their CR because most PCs won't be able to do anything against them.

Do you have a reason for believing it's entirely gone from new monsters? I don't have an issue if it is, it's always been a bit of a weird property because their CR really changes based on whether or not the group has magic weapons available.
 

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