Whats your most unusual Magic Weapon

IMC, the party found (and sold, the fools) 3 invisible sword-blades made of [Force].

Standard issue for a certain Yugoloth legion was a +2 Keen Corrosive Burst Silver Heavy Pick... they were fighting Devils who had regeneration, and of course Yugoloths are immune to acid.

An Ethereal Doppleganger had a Godbone dagger that's +2 Ghost Touch Icy Burst. His normal thing is to cast Blink and attack, since Ghost Touch negates his miss chance. Sadly, he was fought in a dimensionally locked city where he couldn't do that.

One PC was loaned a golden spiked buckler with the Bashing enhancement. It's not legal by the rules, but since it's actually an intelligent artifact (named "Rene"), the rules can get bent. It's a +1 Holy Animated Spiked Adamantine Buckler of Bashing which has a special purpose (killing fiends) and can use three special purpose powers: Holy Smite, Heal, Dimension Door. It was assigned to the tiefling rogue by the church to keep an eye on him. It's pissed that he left it home when he went off to fight demons this one time.

-- N
 

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In our campaign, the 16th-level rogue has a +2 crossbow called "Slip" that a) allows you to dimension door to where the bolt lands three times per day, b) dimension doors a struck target to the square in front of you three times per day (Will save DC 15 to resist), or c) shoots six times per day a +3 bolt that does 1d10 damage. The first two powers are on the same "timer" so that you can only use dimension door three times per day, regardless of whether you're bringing something close to you or slipping past a trap by dimension dooring yourself.

Also in my old campaign we had a great +2 scimitar that had no inertia, was not affected by gravity, and never made any noise. So basically you could throw it and it would just hang in the air where it released from your hand. But you couldn't hang from it, it would fall with you. And if you beat on the gnome's helmet with it, no sound would wake up the rest of the party...
 

Most player famous sword was called "Fairplay"...one simple ability, no pluses but it could hit anything. Was a 2nd edition weapon.

Ahh the glorious roleplaying as the sword saint sloooooooowly pulled out the sword to combat the arch foe..."Fairplay is what yea shall receive villain...and you deserve it!" Needless to say the villain was confused for a moment or two...til he got whacked!
 

Cinder
+2 Flame-Resistant Banded Mail
On command: Flaming (+1d6 damage on unarmed strikes and grapple checks) and imbues any weapon and shield you carry with the Flaming quality as well.
1/day: Immolate (as a Fireball centered on yourself, 5d6 fire damage (Reflex DC 14 half)
 

I've had a concept in my head for a long time, a magical weapon made up of Wonderous items.

Two pair of ring gates, an application of Soveriegn Glue, and a hand-carved hilt plus one Permanant Telekenisis is all that's needed to create...
The Gate Sword.
Say you have the two pair of ring gates, 1A and 1B, and 2A and 2B. What you do is this:
Take 1A and throw it at the bottom of a very deep pool of something nasty-destructive, like powerful acid, lava, or holy water. The pressure of the fluid will cause your liquid of choice to begin spewing out of 1B at a fairly rapid rate- particularly if you throw 1A someplace REALLY deep, like the bottom of a trench in that Holy Water sea in Celestia, or the bottom of a volcano. Suspend Ring Gate 2A above 1B with the Telekinesis, and put 2B above the pool of nastiness so it's constantly replenished. Soveriegn Glue 1B to your custom hilt, and you've got a "sword" of holy water, lava, or acid moving at such speed that the pressure alone could cut steel.
So very, very evil... :D
 

Malk said:
Seizmic Hammer: It was a two handed war-hammer that only dealt sonic dammage, but it was all internal. No visable injuries aside from bruising and well...anything you could see leaking out of their ears.

We had this one shortsword that released obcenities evertime it was swung, we dubbed it the Sword of Turrettes

Fury: Adamantine battle axe that recieved +1 and imp crit. when its wielder raged.

My paladin had a wooden lance with no magical properties, but whenever it broke, it would burn away and a new lance would still be there, he was a paladin of a pheonix god.

Your games sound interesting! I once made boots of knocking, one kick and the doors down!
 

Well, I remember back a long time ago, my brother was DM-ing a game. He introduced a cursed item "sword of unfairness". After scoring a hit, the player rolled all the dice they owned for damage. However, the one catch was that they took half damage "backlash". One player used the sword to attack a goblin, inflicting over a hundred damage on it, effectively splattering it. However, the backlash was enough to kill his character. He protested to the DM that it was unfair. The DM replied, "Well, it is the sword of UNFAIRNESS!"
 

well, under the theory that rules aren't always the most important thing..

a spear that could be thrust 3x/day to a length of 30 ft. i got the idea playing with a "chinese yo-yo"

3 siege arrows. each had a glass tube for a shaft and contained rare, dangerous insects that had stomachs on another plane. one was light brown, and if fired at a wood surface the shaft breaks and the bugs come out and eat 5 cu ft of wood an hour for 24 hours. red-brown did the same to earthen fortifications, just slower. and gray did stone.

an acid splashing multiheaded flail, i had fun describing the constantly re-etched head of it.

not exactly a weapon, but i came up with moss on ancient trees that made battle maps for elves, sensed an enemy in contact with the earth and mapped out positions by shifting over the bark. :)
 

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