CreamCloud0
Hero
yeah, i certainly agree species should be fundamentally different but ASI are too broad in what they represent and essential to certain class's needs that i don't like using them as part of what defines a species, it's why in my above species rewrites i more often went for things that directly influence a skill like 'halflings have advantage on all stealth rolls', it doesn't make all halflings good at stealth like giving them proficiency would but it makes them consistently better at stealth than anyone else at their given level of skill.So, I prefer races to have bonuses to ability scores, and those bonuses to be specific and distinct (so, nothing like Tasha's options in general). I don't see something like a Venus Flytrap and a Horse having the same ability score bonuses, and I see them having different strengths related to their ability scores (if such a thing existed in real life).
However, as one would point out, it makes for optimization. If you want a Rogue, getting a race with bonuses in Dexterity and Intelligence could be extremely useful.
it might still make for optimisation but i think it's a more equal opportunity implementation, proficiency on stealth is probably functionally useless on a 8 DEX fighter or paladin but advantage can at least negate heavy armour disadvantage or save a 14 DEX sorcerer from a fumble.
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