Toben the Many said:It's like that old Supreme Court ruling on pornography. I can't define it, but I know it when I see it.
dmccoy1693 said:So True20 is also D&D?
Hobo said:I wonder. If Arcana Unearthed had called it's warmain a fighter, the unfettered a thief, whatever the mage character was a wizard or cleric depending on the spell choice, and instead of having giants, verrick, dog and lion men it had elves, dwarves and halflings---and it called itself D&D; would people be up in arms about that, or not?
I tend to think they wouldn't. What makes D&D D&D to most people, I'd wager, is extremely superficial.

Welcome to the Internet.Geron Raveneye said:Yep...that is why people have long, drawn-out and heated discussions about the things that make D&D. Because we all love to discuss superficial stuff to death.![]()
TwinBahamut said:I rather like this phrasing of things.
To put it simply, D&D is D&D so long as you can express 50-90% of your character's capabilities, potential, and flavor with the expression: my character is a [insert ordinal number] level [insert race] [insert class]. Having a fifth level human paladin is the very core of D&D. Rolling a d20 to achieve either total failure or total success, with a small chance of critical success (as opposed to Alternity-style degrees of success), is also essential. If you pay attention, whenever D&D shows up in a pop cuture reference, it is always going to involve one of those two elements.
Ruin Explorer said:...when I hear some 3E maven shrieking about how 4E "isn't D&D" (not that the poster I quote is doing that!), because of X, Y and Z changes. 3E already "wasn't AD&D" for me. Hell, it wasn't even called AD&D.

TwinBahamut said:D&D is a tabletop game based around a group of players, one of whom is desginated the DM, who controls the game, with the rest acting as players who each control one character (usually). There is no pre-set board to play on, and no standards for miniatures or playing pieces. All actions are resolved with the throw of dice, most commonly the d20. d20 rolls are absolute binary rolls for success or failure, and most other rolls are done to assign a "damage" number. Characters are constructed by choosing ability scores, a race, and assigning levels to classes. Levels are gained through the gathering of XP, primarily from defeating monsters controlled by the DM and overcoming other challenges. The game is most often set is a generic fantasy setting (with several options to choose from), though variants exist to place it in other settings (like d20 Modern, which I would say is a mere variant on D&D, not something seperate). Many common assumptions are that there are a pantheon of gods, angels, demons, dragons, various intelligent species, magic which can be controlled by learned individuals, magical items, and a wide variety of creatures and concepts taken from myth, fiction, and random inspiration (or the lack thereof). There is a wide range of IP associated with the game, such as creatures called Mind Flayers and Beholders, though this gets robbed by Japanese videogame companies on a daily basis. There are certain cosmological assumptions of "other planes of existence", though interpetations vary. All is subject to DM reinterpretation, and house rules.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.