Thimble the Squit
First Post
Scary ex-players and when to quit
I once had to oust a player from my group because he started throwing shuriken -- at my head. I was only about 13 then (this was like 20 years ago) so I wasn't terribly good with the whole confrontation thing. I phoned him up and told him that we'd moved to Scotland -- and then spent the next few years in dread of bumping into him...
As for the actual question, "When is it time to quit?", it's time to give it up and move on when you're not having fun. D&D is a game and, therefore, something that's supposed to be fun. If it isn't, quit.
On the other hand, it isn't always that simple if your group are actually fairly good mates. I have found myself in a group for quite a while where the DM and I get along really well -- but we disagree quite strongly over his style of DMing. I don't think he gets the balance right and I think his game has suffered for it. I have remained in the group (through long periods of tedious RPing interspersed with the occasional drawn-out and bloody TPK monster-bash) because I remain loyal to my mate despite our disagreements. I linger in the hopes that he will eventually improve...
We begin a new campaign when one of the guys gets back from his honeymoon (if he's allowed to game again now he's hitched) -- I await changes with trepidation.
I once had to oust a player from my group because he started throwing shuriken -- at my head. I was only about 13 then (this was like 20 years ago) so I wasn't terribly good with the whole confrontation thing. I phoned him up and told him that we'd moved to Scotland -- and then spent the next few years in dread of bumping into him...
As for the actual question, "When is it time to quit?", it's time to give it up and move on when you're not having fun. D&D is a game and, therefore, something that's supposed to be fun. If it isn't, quit.
On the other hand, it isn't always that simple if your group are actually fairly good mates. I have found myself in a group for quite a while where the DM and I get along really well -- but we disagree quite strongly over his style of DMing. I don't think he gets the balance right and I think his game has suffered for it. I have remained in the group (through long periods of tedious RPing interspersed with the occasional drawn-out and bloody TPK monster-bash) because I remain loyal to my mate despite our disagreements. I linger in the hopes that he will eventually improve...
We begin a new campaign when one of the guys gets back from his honeymoon (if he's allowed to game again now he's hitched) -- I await changes with trepidation.