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When Jedi Do Bad Things

In my Saga game, the scoundrel, acting as scoundrels do, ordered the gunner to open fire on escape pods jettisoned from the pirate ship the ace pilot had just blown to bits. When the innocents, and I do use that term loosely, died... everyone in the party got a dark side. We'd instituted a Brother's Keeper rule, preventing characters from turning a blind eye toward the more violently-inclined members of the group.

So, the Jedi and Scoundrel argue, and the Jedi decides it's time for the scoundrel to experience loss the way the loss of innocent life affects him: he goes to destroy the scoundrel's father's ancient hyperdrive, the target of a quest that lasted the entire first third of the campaign.

The scoundrel locks the doors. The Jedi starts cutting through them with his lightsaber. The scoundrel brings his finger to the airlock control switch.

End session.

The group almost TPK'd itself. So, I had one-off session with the scoundrel and Jedi's players to put things ore in perspective and hopefully save the campaign. You can hear the actual play of those sessions at www.threat-detected.com The Scoundrel's session is episode 58: Money Talks, Bullsith Walks. The Jedi's is the new episode: Absolutes. Enjoy.
Garrett
 

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