House rules fall into two categories for me - ones to improve gameplay/fix rules, like drinking a potion only takes a bonus action, and ones to provide a unique feel for a particular game, like this sandbox exploration game is using gritty rest and a few others or that game is using some wuxia-inspired ideas for fantastical effort based on skill proficiency.
The first part I wish was part of the rules, so I wish it was in every game.
The second part completely defeats the purpose if it's in every game.
I'd rather try things that are unique and fresh than have a few tweaks to the system, so I voted false.