D&D 5E "When (or If) I play(ed) in multiple 5E D&D games, I'd want them to all use the same rules/house rules." (a poll)

"When (or If) I play in multiple 5E D&D games, I want them to all use the same rules/house rules."

  • True.

    Votes: 12 11.9%
  • False.

    Votes: 89 88.1%

el-remmen

Moderator Emeritus
Let's say you are one of the lucky few to have the time to play in more than on 5E game at a time. If that is or were the case would the following statement be true or false for you:

"When (or If) I play in multiple 5E D&D games, I want them to all use the same rules/house rules."
 

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Let's say you are one of the lucky few to have the time to play in more than on 5E game at a time. If that is or were the case would the following statement be true or false for you:

"When (or If) I play in multiple 5E D&D games, I want them to all use the same rules/house rules."
False.

Literally one of the draws to playing in multiple games (for me) is that they often have different rules/house rules. Like one DM will be an anything goes, all races, all classes guy, but maybe he has some weird ideas about skill usage, another will have a tighter vision but she has some well-thought-through house rules that improve the game etc.
 



FitzTheRuke

Legend
I'm not too fond of a lot of house rules (or to be more exact, I'm dubious about many DMs' ability to implement them - the more they use, the more dubious I will be) but every DM has a few things that they do differently than each other (or different than I would do it) and I'm absolutely fine with that.

Ultimately, if I sit at someone's table, I play by their rules, whether I agree with them or not.
 


Laurefindel

Legend
False.

As many said, part of the fun is to experience different table dynamics, including houserules.

But even in my own games, I usually make one or two houserules that cater to that specific campaign in some ways, usually to put emphasis on the themes and desired ambiance for the campaign.
 
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Fanaelialae

Legend
False.

I'm playing in two different campaigns with the same DM right now, and they have different add-on rules.

I wouldn't necessarily want to play in two games that have been so heavily modified in different ways that they don't even resemble the original game. But different adjustments that tweak the core rules to work better with the themes of a given campaign are more than welcome.
 

CleverNickName

Limit Break Dancing
Nah. Differences of opinion on house rules are usually how I end up playing multiple campaigns in the first place.

Bob: "I'm starting a new D&D campaign!"
Sam: "Cool, can I join?"
Bob: "Sure! I'm finally going to get to use the Gritty Realism rules for long rests!"
Sam: (recoils with a hiss)
 

Stormonu

Legend
I'm in three, and we each use or our own house rules - especially for crits.

I've got no problem with this and I find it easy enough to keep up with who does what how.
 


Dragonsbane

Proud Grognard
Although I run two groups, not 5E though, but.... we always let the DM make their own rules for their games. Plus, my rules differ greatly from game to game, especially available races and subclasses/archetypes/foci
 



They can use what they want. I will use what I want. I have no strong feelings either way, at least not until I come across some house rules that are a travesty.
 

I don't think the same house rules would be appropriate or welcome for all tables, and would actively detract in many instances. I played in a naval based campaign set inside an archipelago where the DM had Pages of rules for the management and operation of ships and ship fleets, allowing us to build a mercantile empire and engage in high combat on the high seas. It was great. Would I want to hand out those rules to my group with a campaign set in the plains / desert? No, no I would not.

Beyond applicability, there's the matter of tailoring the rules to the Theme. One campaign might be more horror/survival focused, with strict limits on encumbrance, time and rest management, and a healthy dose of the undead at every turn. I've played in such a campaign and it was a Great time. A more standard "monty haul" style campaign where we're hunting and slaying Dragons? The same rule set would be Absolutely Miserable.

Finally, different rules suit different DMs. A DM I had was very good at using a system akin to "destiny dice" where players could tap into their natural heroic destinies and reroll a dice whenever, and the descriptors used for that extra bit of luck / prowess / whatever were great. Then the dice went into a pool for the DM to use for enemies as the fates balanced out. Another DM tried using the same system, but in that campaign, using them didn't feel very good at all, and too often the DM's usage of them got far more mileage than whatever you were trying to do originally, so folks just stopped using them.

I firmly believe that each table, campaign, and DM can and should have its own set of houserules, and attempting to use the same set universally would dilute and weaken the experience provided. Just my 2 cents.
 

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