Norfleet
First Post
I prefer it when players attempt to argue with me. It means that I don't have to do as much work. If we can sidetrack the session for 30 minutes over a pointless rule argument that I eventually win anyway, I can make the player look stupid, and save myself a lot of work. I can further drag the argument out by mumbling a lot and going off on random tangents. This way, even if I don't win the argument, I was clearly too exhausted to be thinking straight anyway. Either way, I save a lot of work as the adventure I prepared can be extended for longer, meaning I have more time to think of what to do next.
In fact, this is a very good technique if you're stumped as to what to do next and need to buy time: Create an egregious rule blunder. A player will surely call you on it. Drag this out into an extended argument, conceding the point only when you've come up with what you want to do next.
In fact, this is a very good technique if you're stumped as to what to do next and need to buy time: Create an egregious rule blunder. A player will surely call you on it. Drag this out into an extended argument, conceding the point only when you've come up with what you want to do next.