When You Keep Killing Characters?

rycanada said:
On this point, we agree. Maybe microlite20 would be more to their tastes?

Yep yep. D&D combat is getting more tactical, and I don't see the trend abating.

If they really don't want to learn the game... yeah, they may want a different game. Of course, if they really don't want to learn, there may be much deeper problems with the group.

-- N
 

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Nifft said:
If they really don't want to learn the game... yeah, they may want a different game. Of course, if they really don't want to learn, there may be much deeper problems with the group.N

I disagree with this - there's lots of groups that want to sit down and take the roles of fantasy characters without being interested in learning even the stuff in the PHB. I've gamed with such a group, and we've had a great time.

Edit: I do see one likely 'deeper problem' in the group - lack of communication or lack of understanding about what their preferences are. Some of the players may be new enough to the hobby that they don't realize / haven't put into words their own aversion to tactical combat.
 

rycanada said:
I disagree with this - there's lots of groups that want to sit down and take the roles of fantasy characters without being interested in learning even the stuff in the PHB. I've gamed with such a group, and we've had a great time.

Isn't that more a case of learning several systems, then choosing the one you like?

Cheers, -- N
 

rycanada said:
I disagree with this - there's lots of groups that want to sit down and take the roles of fantasy characters without being interested in learning even the stuff in the PHB. I've gamed with such a group, and we've had a great time.

Yeah, well... If by that you mean that everyone involved is perfectly happy to learn the barest minimum of rules and then make things up as they go along, then great - you almost certainly won't be able to get me to play in that kind of game, but people can do whatever makes them happy.

Most of the time, though, these "oh, I'm so creative, my free spirit can't be bound by these silly rules in that long boring book" types are just a bunch of lazy parasites.

They let the DM and the other players (who are actually interested in playing a D&D game) do all the work, wasting everyone's time because usually it takes several times longer than normal to have their damn character do anything, as they suggest endless courses of action made impossible by the rules of the game, or by the genre, or simply by the circumstances the characters are in, and then try to explain why they feel they should be able to do something to advance their personal narrative, and other nonsense along those lines. It's all made doubly offensive by how little effort it actually takes to learn the very basics...
 

Nifft said:
As a DM, you get XP for every PC you "overcome", even if you've already defeated the player before. So I'd just let them keep grindin' away, if that makes them happy. You'll be Epic in no time! (Don't forget to loot the character sheets.)

Cheers, -- N


heheheh : )

Well... there is a reason why my name is Borc Killer... I got ALOT of exp off him ; )
 

Nifft said:
Isn't that more a case of learning several systems, then choosing the one you like?

Not exactly - or at least, not in my experience. When I started GMing, back in the day, most of the fun we had was accomplished through how many rules we ignored. I mean, when I started GMing regularly it was using the Dragonlance SAGA system - we basically got a sense of the Stat+Cards scale and ran from there, ignoring most of the troublesome stuff like how magic _actually_ worked.
 

mmu1 said:
Most of the time, though, these "oh, I'm so creative, my free spirit can't be bound by these silly rules in that long boring book" types are just a bunch of lazy parasites.

Please keep it civil. Please do not insult large swaths of people with broad generalizations. If you need to support your position by denigrating others... well, your position isn't very good. And if you don't need to do it, you shouldn't.
 

I didn't think the encounter should have been all that difficult. Even judging by the EL, it was only a couple of points higher than the party, everyone had completely full resources, the sorcerer and cleric are not restricted by how many spells they can cast per day (they just have to wait a few rounds between casting their spells), they had full knowledge of the number of foes and their abilities, and they had a simple escape route (like move 15 ft and head out the door of the keep). I believe that it was just poorly played instead of being too challenging.

I think I'm going to speak to them before the next session and ask if they want to try another system, something less tactical.
 

Retreater said:
I think I'm going to speak to them before the next session and ask if they want to try another system, something less tactical.

Clear, simple communication FTW.
 

rycanada said:
Clear, simple communication FTW.

BTW, I didn't mean to insult you or to attack the way you prefer to play. (So, sorry, if it came off that way.) I just met too many people who use that kind of thing simply as an excuse not to pay attention...
 

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