Lord Pendragon
First Post
I have a great epic conflict in mind, and a general idea of how that conflict will come to pass. But no concrete details, no events set in stone.
Then I brainstorm several different plotlines that tie in to specific PCs and their goals, and the players and their goals.
I spend the campaign trying to come up with adventures that are:
1. Interesting. First and foremost I want each adventure to be satisfying in and of itself.
2. Relevent to the PCs. I try to weave in the plotlines I brainstormed above, giving the PCs/players opportunity to develop personal long-term storylines.
3. Relevent to the Grand Plot. Lastly, I try to weave in the overarching plot, giving the entire campaign some shape and interest. This is my last goal, because it's the most malleable. Depending on what the players are doing and how the game is going, I can and will change it to better suit what's happening in the game.
Then I brainstorm several different plotlines that tie in to specific PCs and their goals, and the players and their goals.
I spend the campaign trying to come up with adventures that are:
1. Interesting. First and foremost I want each adventure to be satisfying in and of itself.
2. Relevent to the PCs. I try to weave in the plotlines I brainstormed above, giving the PCs/players opportunity to develop personal long-term storylines.
3. Relevent to the Grand Plot. Lastly, I try to weave in the overarching plot, giving the entire campaign some shape and interest. This is my last goal, because it's the most malleable. Depending on what the players are doing and how the game is going, I can and will change it to better suit what's happening in the game.


