airwalkrr
Adventurer
A number of classes are problematic for various reasons, some moreso than others. Which classes do you think are problematic (either too weak or too powerful), for what reasons, and what quick fixes (i.e. those that require very little conversion) do you recommend to fix them? Here is my quick list.
Marshal: Too powerful because it is too good for a dip class for any character with a high charisma, especially those that do not depend on spellcasting (paladin I'm looking at you).
Quick Fix: Cap the minor aura bonus to no more than a character's levels in marshal.
Soulknife: Too weak because it has difficulty keeping up with other martial classes.
Quick Fix: Good base attack bonus.
Barbarian: Too tempting of a dip class for almost any melee-focused character with a non-lawful alignment because rage is so powerful.
Quick Fix: Reduce rage to +2 Str, +2 Con, and +1 to Will saves until 6th level, when it gains normal benefit.
Samurai: Too weak because his abilities do not complement his fighting ability enough.
Quick Fix: Make kiai smite advance as a paladin's smite evil. Grant Improved Two Swords as One at 6th level and Greater Two Swords as One at 11th level. Give him ninja's sudden strike ability at reduced progression (4th, 8th, 12th, 16th, and 20th level) to take better advantage of Iaijutsu Master and Improved Initiative.
Monk: Too weak at low levels partly due to multiple ability dependency (MAD) and partly due to low damage but just about right at high levels. A low-level monk simply lacks specialty in anything at low levels and is not as good at avoiding damage as at high levels.
Quick Fix: Allow a monk to use flurry of blows as a standard action to create a niche ability (but no extra iterative attacks). Good base attack (the ranger gets it, why not the monk).
Swashbuckler: Too weak because it simply cannot deal damage without a prestige class like whirling dervish.
Quick Fix: Get rid of grace and just give it a good Reflex save. Grant sneak attack at reduced progression (4th, 8th, 12th, 16th, and 20th) to help add damage.
Hexblade: Too weak because of multiple ability dependency (Strength, Dexterity, Constitution, and Charisma is too much).
Quick Fix: Grant medium armor proficiency. Give heavy shields at 6th level and heavy armor at 8th level to reduce dependence on Dexterity. Allow armored casting (spells are so weak it isn't that great of a benefit). Alternately, simply allow hexblades to learn any sorcerer/wizard spell.
Marshal: Too powerful because it is too good for a dip class for any character with a high charisma, especially those that do not depend on spellcasting (paladin I'm looking at you).
Quick Fix: Cap the minor aura bonus to no more than a character's levels in marshal.
Soulknife: Too weak because it has difficulty keeping up with other martial classes.
Quick Fix: Good base attack bonus.
Barbarian: Too tempting of a dip class for almost any melee-focused character with a non-lawful alignment because rage is so powerful.
Quick Fix: Reduce rage to +2 Str, +2 Con, and +1 to Will saves until 6th level, when it gains normal benefit.
Samurai: Too weak because his abilities do not complement his fighting ability enough.
Quick Fix: Make kiai smite advance as a paladin's smite evil. Grant Improved Two Swords as One at 6th level and Greater Two Swords as One at 11th level. Give him ninja's sudden strike ability at reduced progression (4th, 8th, 12th, 16th, and 20th level) to take better advantage of Iaijutsu Master and Improved Initiative.
Monk: Too weak at low levels partly due to multiple ability dependency (MAD) and partly due to low damage but just about right at high levels. A low-level monk simply lacks specialty in anything at low levels and is not as good at avoiding damage as at high levels.
Quick Fix: Allow a monk to use flurry of blows as a standard action to create a niche ability (but no extra iterative attacks). Good base attack (the ranger gets it, why not the monk).
Swashbuckler: Too weak because it simply cannot deal damage without a prestige class like whirling dervish.
Quick Fix: Get rid of grace and just give it a good Reflex save. Grant sneak attack at reduced progression (4th, 8th, 12th, 16th, and 20th) to help add damage.
Hexblade: Too weak because of multiple ability dependency (Strength, Dexterity, Constitution, and Charisma is too much).
Quick Fix: Grant medium armor proficiency. Give heavy shields at 6th level and heavy armor at 8th level to reduce dependence on Dexterity. Allow armored casting (spells are so weak it isn't that great of a benefit). Alternately, simply allow hexblades to learn any sorcerer/wizard spell.