D&D 5E Which D&D books currently scheduled for 2023 are you interested in?

Which D&D books currently scheduled for 2023 are you interested in?

  • Keys from the Golden Vault

    Votes: 69 36.3%
  • Glory of the Giants

    Votes: 81 42.6%
  • The Book of Many Things

    Votes: 94 49.5%
  • Phandelver Campaign

    Votes: 108 56.8%
  • Planescape

    Votes: 120 63.2%


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Interesting curve, the number of people interested in the books increases as each successive 2023 release comes out

I'm a bit surprised more people aren't interested in the player option book of many things (I mean, I'm not but still...)
 



Looks like a player/character option book based on this article
A "collection of creatures, locations, and player-facing content that is related to the Deck of Many Things" sounds like a book comparable to Fizban's or Bigby's, to me, just focused on the Deck rather than dragons or giants.

We'll see -- hopefully they won't sit on the previews as long as they did for Golden Vault.
 

A "collection of creatures, locations, and player-facing content that is related to the Deck of Many Things" sounds like a book comparable to Fizban's or Bigby's, to me, just focused on the Deck rather than dragons or giants.

We'll see -- hopefully they won't sit on the previews as long as they did for Golden Vault.
Hopefully, they won't have any further PR disasters that would have those in charge of promoting upcoming products laying low until the storm passes!

It's a bit of a pity that KftGV's promotional period was truncated, since most comments I've seen about the preview chapter have been pretty positive. I guess we'll know how things will be promotionally depending on when we start seeing Bigby's stuff - Q2 releases tend to be in May. Usually, they let a new product percolate on its own for a few weeks before beginning the promotion of the next one, so maybe sometime in March? Then again, the movie coming out might complicate promotional schedules...

Hmm... there's really no way of telling at this point, really...
 


So you start with 4 plot points. As the adventure progresses you have more opportunities to gain more and spend plot points. After every major day or night scene, the party gains 1 plot point. If they bungle something, they get 2 plot points. You use plot points to set up complications and change routines or the actions of a group or enemy.

The preparation phase has six scenes (three days, each with a day and an evening scene), which involves recruiting factions, performing reconnaissance, and procuring necessary items, etc.

Routines are things the DM sets up. The adventure recommends using adventure cards to organize routines. The players spend plot points to assign routines to enemy and company cards.

You also get a contingency plan token that can be spent if something goes wrong.

I haven't thoroughly read the adventure and the plot, routine, and contingency rules are kinda spread throughout the text. But I can see pulling out the mechanical bits and homebrewing a good caper/heist subsystem for 5e with it. Thanks to @Ruin Explorer for the recommendation!
That would work for a specific scenario, but what is lacking are general rules that all the players are familiar with. I mean, why 4 plot points? Why not 3 or 5? How is the DM to come up with the right number?
 

If Demiplane makes it easier to add custom content than D&D Beyond does, it's going to take a real bite out of DDB. (Not kill it, but it will take out a chunk of the subscriber base.)
I googled "Demiplane and TTRPG" after seeing this post, only to find out I had already created an account.

I spent some time in it today and it is starting to make content available from a number of systems. It is kinda like the Cortex Prime online rule book or D&D Beyond, but just the book materials. It also serves as a find a game platform. I haven't tried to join a game using Demiplane yet. Most of the adventures on it seem to be groups looking to play a longer campaign. Couldn't find any one shots.

I'm keeping my account to see how it develops, but there isn't much of a use case for me yet.
 

That would work for a specific scenario, but what is lacking are general rules that all the players are familiar with. I mean, why 4 plot points? Why not 3 or 5? How is the DM to come up with the right number?
Yeah, it really is providing a custom scenario that uses its own mechanics rather than rules that can be used in general. But I could see tweaking it into a set of rules that can be used generally. Perhaps replace inspiration with plot points. On the other hand this could be just trying to fundamentally change D&D into a different type of game.
 

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