• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Which D&D "cow" is least sacred?

Which D&D "Cow" is the least sacred?

  • Classes

    Votes: 10 3.0%
  • Levels

    Votes: 7 2.1%
  • Vancian Magic

    Votes: 157 46.6%
  • Hit Points

    Votes: 23 6.8%
  • Tolkienesque Races

    Votes: 81 24.0%
  • Alignments

    Votes: 50 14.8%
  • Armor Class

    Votes: 6 1.8%
  • Other (Please elaborate)

    Votes: 3 0.9%

I voted for hit points. I am not thinking of scrapping it all together, but something like the WP/VP system would be better in my view, and wouldn't detract from D&D too much. I wouldn't want to go further than that and do away with points entirely.

I might have voted Tolkienesque races, but AFAIAC D&Ds races aren't remotely Tolkienesqe, and you can't get rid of something that isn't there.


glass.
 

log in or register to remove this ad

I've played dnd with alternate magic systems. Still felt like dnd to me. Down with the Vancian system. Ugh.
 


Vancian Magic because it is the one most changed by other publishers and DMs! :) Bring on the mana pools!

Hit Points would be a close second - okay there are just three ways to go, hit to kill, hit to down, and hit to nothing. That is it, you get hit: if it does not down you or kill you you keep going, if it downs you you are out for the fight, if it kills you; good-bye yellow brick road. What more do you need.

Levels - when I was younger I thought this was something that was not needed but I was wrong, people learn and get better at skills and knowledge and levels so the differents.
 

Kill them all.

(er, except levels. They can stay. Everything else? Gone!)

I still maintain the 3.0 designers were far too timid in their cow-slaying.
 



Vancian Magic

Vancian Magic: Not that I don't like it or it doesn't have its place but I wouldn't mind seeing it changed a bit.

Races: Elves, dwarves, halflings, orcs and the like need to be there. It is something that binds the game together and has always been there. It simply wouldn't be D&D without them.

Hit Points: Makes the game easy to play. Needed.

Levels: Carrot on the stick. Needed.

Classes: This and levels are probably the most important sacred cow.
 
Last edited:


I voted for the classes, because the Vancian Magic is/will be replaced with Elements of Magic in my group (although signature spells could be counted as Vancian Magic). EoMs flexibility in a classless system - woah, I really would like that. Who needs predesigned archetypes, if you can make them yourself and while others aren't hindered in their exploration of game experience? But alignments will be probably kicked off, too. It will take time for considering the implications of this decision, however.
 

Into the Woods

Remove ads

Top