And Chaotic Stupid Antipaladins (if we include pf1 with 3.x).PTSD from various people playing Lawful Stupid paladins
Not if you're playing TN characters. IME some players wouldn't stick to their PC's chosen alignment, then blamed the system.And Chaotic Stupid Antipaladins (if we include pf1 with 3.x).
One of the reasons i never liked alignment is tying mechanics to characters personality and moral and ethical code. It pidgeonholes them and punishes people who like to play with complex shades of grey morality characters.
Which is weird since D&D describes how each alignment functions.Not to mention how many debates on morals and ethics it sprung during the years. It becomes specially grating when player and DM have different opinions on borders between alignments (or morals in general).
Sometimes logical thing to do would go contrary to alignment. And then you can get punished by DM. I always viewed TN as someone who "doesn't stink, doesn't smell".Not if you're playing TN characters. IME some players wouldn't stick to their PC's chosen alignment, then blamed the system.
Debates revolved around universal vs relativistic morality when dealing with good and evil.Which is weird since D&D describes how each alignment functions.
My point is that in play that difference isn't oblivious unless your DM or World Builder forces it via a major plot point.NG doesn't care about law or chaos, so it can do both as long as it is in pursuit of good. NG is about doing good, however you have to get there. CG is very individualistic and about personal rights and freedoms. They are very different alignments.
because, in addition to the good point that Deset Gled makes below:Why?
i also think that alignment and it's mechanics are very interesting and have a long history of being integral to many of the kinds of stories that DnD tries to embody, the kinds of ideas like 'the blade only a hero pure of heart can wield', with beings that are inherently tied to these fundamental energies and gain power from it, or stuff like slaying a chaos lord with the lance of order, i think there is alot of fun to be gained from having strong alignment mechanics, it's just a matter of not also tying them to a bunch of unfun things too, like penalties for drifting across the grid.Because "I don't like alignment" is a different answer from "I like how 5e handled alignment." An answer of "none" would show if people actually think 5e hits the sweet spot, or are just contrary to the concept.
i think alignment definitions are actually really quite clear in the modern definitions(although i recognize they have not always been quite so), i find the issue was always more that people were trying to 'interpret' the meanings, one way or another.Debates revolved around universal vs relativistic morality when dealing with good and evil.
Meh. As long as it's not attached to mechanics, it's an excellent roleplaying tool for players and DMs. There's no need to get rid of it when it's not attached to mechanics.