jodyjohnson
Adventurer
Kobolds through the editions vs. average fighter types or magic missile.
BECMI:
1/2 HD (2.5hp), average character needs a '12' to hit and does 3.5 damage (Magic Missile 4.5), hits a level 1 fighter (chain and shield) with a '15' for 1d4 (2.5) or 1d6-1 (2.5) damage. Character HD are 1d4/1d6 and 1d8 with a max +3 Con.
AD&D:
1/2 HD (2.5hp), average character needs a '13' to hit and does 4.5 damage (Magic Missile 3.5), hits a level 1 fighter (splint and shield) with a '18' for 1d4 (2.5) or 1d6 (3.5) damage. Character HD are 1d4/1d6/1d8/1d10/2d8 and 1d12 with a +2 max Con for non-fighters and +4 for fighters.
2nd AD&D:
1/2 HD (2.5hp), average character needs a '13' to hit and does 4.5 damage (Magic Missile 3.5), hits a level 1 fighter (splint and shield) with a '17' for 1d4 (2.5) or 1d6 (3.5) damage. Character HD are 1d4/1d6/1d8/1d10/2d8 and 1d12 with a +2 max Con for non-fighters and +4 for fighters.
3.5 D&D:
1 HD (4hp), average character needs a '15' to hit and does 6.5 damage (Magic Missile 3.5), hits a level 1 fighter (scale, heavy shield, +1 Dex) with a '16' for 1d6-1 (2.5). Character HD are 1d4/1d6/1d8/1d10 and 1d12 with a +5 max Con for some races and +4 for other races.
4e D&D (Monster Vault):
Level 1 creature with 29hp, average character needs a '8' to hit and does 8.5 damage (Magic Missile 6), hits a level 1 fighter (plate and heavy shield) with a '14' for 1d6+3 (6.5) with a power to add 6. Character HP are Con + 10/12/15. Con ranges 8-20.
BECMI:
1/2 HD (2.5hp), average character needs a '12' to hit and does 3.5 damage (Magic Missile 4.5), hits a level 1 fighter (chain and shield) with a '15' for 1d4 (2.5) or 1d6-1 (2.5) damage. Character HD are 1d4/1d6 and 1d8 with a max +3 Con.
AD&D:
1/2 HD (2.5hp), average character needs a '13' to hit and does 4.5 damage (Magic Missile 3.5), hits a level 1 fighter (splint and shield) with a '18' for 1d4 (2.5) or 1d6 (3.5) damage. Character HD are 1d4/1d6/1d8/1d10/2d8 and 1d12 with a +2 max Con for non-fighters and +4 for fighters.
2nd AD&D:
1/2 HD (2.5hp), average character needs a '13' to hit and does 4.5 damage (Magic Missile 3.5), hits a level 1 fighter (splint and shield) with a '17' for 1d4 (2.5) or 1d6 (3.5) damage. Character HD are 1d4/1d6/1d8/1d10/2d8 and 1d12 with a +2 max Con for non-fighters and +4 for fighters.
3.5 D&D:
1 HD (4hp), average character needs a '15' to hit and does 6.5 damage (Magic Missile 3.5), hits a level 1 fighter (scale, heavy shield, +1 Dex) with a '16' for 1d6-1 (2.5). Character HD are 1d4/1d6/1d8/1d10 and 1d12 with a +5 max Con for some races and +4 for other races.
4e D&D (Monster Vault):
Level 1 creature with 29hp, average character needs a '8' to hit and does 8.5 damage (Magic Missile 6), hits a level 1 fighter (plate and heavy shield) with a '14' for 1d6+3 (6.5) with a power to add 6. Character HP are Con + 10/12/15. Con ranges 8-20.