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Which Magic the Gathering setting would you want added officially to D&D?

Parmandur

Legend
I'd love to know how GGtR did... Wyatt says the Plane shift docs are so popular they led the way to the Ravnica book, but is the experiment done? Or is this the start of a line of cross-over books. To me it seems obvious that they should make a setting book to accompany a new Magic card block. Basically instead of doing the art books, make a D&D setting book that includes lots of lovely Magic artwork - two birds one stone.

And really the duplication in effort in world-building seems silly to me. The old D&D worlds were created before the art of world building really came of age (and there's an absolute ton of old material to work with, so it's not like more really needs to be written...). Time to turn the page and move forward in a co-ordinated fashion IMHO. :)
So, Magic is returning to Zendikar next year, and I have a suspicion (pretty much unfounded) that the recent Unearthed Arcana material would fit well there...and the block comes out around the time a D&D Fall Hardcover would ...
 

robus

Lowcountry Low Roller
So, Magic is returning to Zendikar next year, and I have a suspicion (pretty much unfounded) that the recent Unearthed Arcana material would fit well there...and the block comes out around the time a D&D Fall Hardcover would ...
Well that's very interesting.... I would kill for a Zendikar campaign setting book that also has a map (that's not a murky mess like Ixalan's). Otherwise I'll just knock someone out :p
 

Urriak Uruk

Explorer
I'd love to know how GGtR did... Wyatt says the Plane shift docs are so popular they led the way to the Ravnica book, but is the experiment done? Or is this the start of a line of cross-over books. To me it seems obvious that they should make a setting book to accompany a new Magic card block. Basically instead of doing the art books, make a D&D setting book that includes lots of lovely Magic artwork - two birds one stone.

And really the duplication in effort in world-building seems silly to me. The old D&D worlds were created before the art of world building really came of age (and there's an absolute ton of old material to work with, so it's not like more really needs to be written...). Time to turn the page and move forward in a co-ordinated fashion IMHO. :)
Completely agree, I think Wizard's was possibly a little nervous about crossing the two franchises (sometimes crossovers make no one happy).

There's no hard evidence for this beyond total D&D sales rising by 53% last year (The Company Behind Dungeons & Dragons Grew Online Sales 53% Last Year) but I suspect that Ravnica sold well. It could be the other books instead, but I dunno.

They would be easier setting books to release than say Dark Sun or Planescape, not as many new mechanics.
 

Parmandur

Legend
Completely agree, I think Wizard's was possibly a little nervous about crossing the two franchises (sometimes crossovers make no one happy).

There's no hard evidence for this beyond total D&D sales rising by 53% last year (The Company Behind Dungeons & Dragons Grew Online Sales 53% Last Year) but I suspect that Ravnica sold well. It could be the other books instead, but I dunno.

They would be easier setting books to release than say Dark Sun or Planescape, not as many new mechanics.
Nate Stewart has said that Ravnica sold reeeally well, and more D&D/Magic cooperation is forthcoming. He even said everyone is on board for a straight up D&D block for M;tG, eventually.
 

Urriak Uruk

Explorer
Nate Stewart has said that Ravnica sold reeeally well, and more D&D/Magic cooperation is forthcoming. He even said everyone is on board for a straight up D&D block for M;tG, eventually.
That last part, a D&D block for magic, is honestly so logical. Magic is all about jumping from plane to plane, why invent more to go to when you can just use the (many) planes and settings of D&D?

Glad to hear Ravnica sold well! Maybe I should set up a poll to see which setting people would find most popular....
 

Dausuul

Legend
Nate Stewart has said that Ravnica sold reeeally well, and more D&D/Magic cooperation is forthcoming. He even said everyone is on board for a straight up D&D block for M;tG, eventually.
You don't happen to have a link to this quote? Not that I don't believe you, I just want to try and mine every speculative detail out of the source. :)
 

doctorbadwolf

Adventurer
The plane shift docs are intended as companions to the art books. By themselves they're nothing more than guides to races and a few monsters. With the art books, however, they're great invitations to adventuring.

And really how much play testing does a new race need particularly - aren't the design constraints are well established with the wide variety of official races in the PHB? And any monsters are generally rebadged MM creatures. Playtest and balance complaints seem unfounded?
With the artbooks, they're still just previews.
And they need more playtesting. Seriously, go back and read those things. The Ahmonket one has a race that is just Aarakokra but with more stuff, some of which is really strong on it's own. The Khaladesh one has a feat that is literally just "Ritual Caster for people who think Ritual Caster is worthlessly underpowered, mildly flavored to look like devices."
The articles are very poorly balanced. Like, noticeable at the table in actual play.

I will say that for some of the worlds, especially Amonkhet, the plane doesn't really have enough development within it to make a full book seem particularly likely. So I do appreciate that it's got a planeshift article.

I'll also say that it's possible (I won't say likely) the planeshifts are meant to tie the playbase down until something more official is made, much like the Wayfinder's Guide before the hardcover book.
Right, like I said, I think that the planes should get a joint book the size of Rising or at least XGtE, that delves into several worlds, and leaves room for advice on world building. I'd actually make this a book that encompasses some DnD worlds, as well, and put new player options and new rules that expand the game, like XGtE or Rising From The Last War.

Maybe call it The Gatewatch Guide to The Multiverse, or put a female NPC front and center for once and call it Chandra's Guide To The Planes, or something. I mean, Nyssa is cooler IMO, but Chandra is more popular.
 

Parmandur

Legend
With the artbooks, they're still just previews.
And they need more playtesting. Seriously, go back and read those things. The Ahmonket one has a race that is just Aarakokra but with more stuff, some of which is really strong on it's own. The Khaladesh one has a feat that is literally just "Ritual Caster for people who think Ritual Caster is worthlessly underpowered, mildly flavored to look like devices."
The articles are very poorly balanced. Like, noticeable at the table in actual play.



Right, like I said, I think that the planes should get a joint book the size of Rising or at least XGtE, that delves into several worlds, and leaves room for advice on world building. I'd actually make this a book that encompasses some DnD worlds, as well, and put new player options and new rules that expand the game, like XGtE or Rising From The Last War.

Maybe call it The Gatewatch Guide to The Multiverse, or put a female NPC front and center for once and call it Chandra's Guide To The Planes, or something. I mean, Nyssa is cooler IMO, but Chandra is more popular.
I agree that the Planeshift articles are rather limited, really just the DM notes for James Wyatt's homebrew games played in the office, until Ravnica. However, it is interestign to note that the Magic team at WotC collected survey feedback for those documents when they came out, similar to the UA playtest feedback. So WotC has some player data from the crossover fans similar to what they did for Eberron for, say, Zendikar. So the basic player options that would be appropriate have already had public vetting and responses taken, which would lead to the natural next step of in-house testing if they wanted to use them.
 

doctorbadwolf

Adventurer
I’d love for them to hire some creators closer to the source cultures for some Asian , Indigenous, Oceanic, and African setting material.

And port over the truly excellent Asian themes and stuff from 4e. The horse archers and sohei were just excellent.

Give me a temple guardian monk specialized in farmer weapons and polearms.
 

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