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Which MMORPG is for me?

Within the next few months I should be able to get DSL in my area and I am wanting to start playing an MMORPG (Living in the middle of nowhere, right now, my connection is lucky to reach over 24.6 :( ). I am hoping for some advice and help on which game is right for me.

Here are the guidelines:
-I will be able to spend roughly 10-15 hours a week playing the game.
-Hopefully of a fantasy genre, but that is not a real sticking point.
-I've heard that some online games can get bogged down in the process of getting money for the next big item that is needed. I don't want to play a game that basically requires a player to spend hours doing menial tasks like mining or farming.
-A game that has plenty of opprotunities for solo play and group.

Let me know of anything that fits the bill :D
 

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I've been reading great things about World of Warcraft from the beta testers, and based on your requirements, it sounds like it's just what you're looking for.

-Hopefully of a fantasy genre, but that is not a real sticking point.

Yep. WoW is fantasy.

-I've heard that some online games can get bogged down in the process of getting money for the next big item that is needed. I don't want to play a game that basically requires a player to spend hours doing menial tasks like mining or farming.

Using trade skills like mining or alchemy is completely optional in WoW. However, from what the testers have said, trade skills are implemented so well that they are actually fun to use.

-A game that has plenty of opprotunities for solo play and group.

Yep. In WoW, it is possible to play solo and still reach the highest possible level. There will be quests that require a group to complete, but they'll be optional.
 

IMO the only MMORPG worth playing will be Guild Wars. No monthy fee. I don't se to point of:
1. Going to the store.
2. Paying $20-$60.00 for a game.
3. having to pay another $10-$15 PER MONTH to play a game I already paid for.
 

I am a beta tester for WoW and if you are a new to the genre of games, I do think that WoW is probably one of your better bets. However, it has not been released yet, if you are looking for an immediate fix, it is not the way to go. Look for it in late Novemeber, early December, but remember Blizzard is notorious for long development time.

EQ2 is due out next month, not sure about that one. The king of content is Everquest, but you will hear people complain and moan about how terrible it is. Don't let them fool you, though. There is plenty to complain about but it is still the #1 MMORG out there and there is a reason for it.

On the other hand, if you are looking for some lighter entertainment, I would check out City of Heroes a very well designed and implimented game, it just gets a little old after a few hundred hours.
 

City of Heroes is alot of fun. World of Warcraft is alot of fun too, but I personally liked CoH more than WoW.

But also keep an eye out for Guild Wars, which was mentioned above. It's a fantasy game, and it claims to be both casual and solo friendly (though alot of games say that, and lie). But its most unique feature is the lack of a monthly fee. There's supposed to be a free preview of the game during the last 3 days of October, so alot of people will be checking it out. The game itself is supposed to be released early 2005.
 

I'm personally really psyched about WoW: I played the stress test a month or so ago, and was completely sucked into it. It's specifically being designed so that a casual player (and believe it or not, 15 hours a week seems to be casual in the MMORPG field) can get a lot of enjoyment out of it. Hopefully the open beta will begin soon: keep your eyes on www.worldofwarcraft.com for an announcement.

Daniel
 

Thanks for all the responses. I was already checking out City of Heroes as a possible choice, but I've heard several places about how "bland" the quests can be after awhile.

I like what I see with WoW, if it comes out christmas time, I may give it a try.

As for guildwars, the thing I'm worried about IS the lack of monthly fees. If the fees are to help cover server costs, create new material, etc. Then it seems the profits from the sales will dry up covering those costs. What are they going to do for the long haul?
 


I've played many of the big ones (expect Ultima Online) so here's my list:

EQ: LOTS of content. I've came back to it just recently and started a new account. It's a lot easier to make money and gain that next strong item (thanks to the player-ran bazaar). However, it's not the most solo-friendly game. You can play it solo, but many of the higher-level zones will be impossible for a solo player to hunt. Plus once you get into the 30's, the XP drag is a real pain. Couple the massive the amounts of XP needed to level with not being able to find a relatively safe place to hunt, you could be waiting a while to level. Beyond that, if you do group up (which EQ is designed around group-play) you can have a lot of fun and many of the quests are pretty fun.

City of Heroes: This is a really good game...for a while. After a while, the game's lack of any real difference in the way battles are fought can decrease the enjoyment. There isn't a lot of content right now, but I would assume that as long as the player base stays big enough that new and different content will be added to the game. The major plus to CoH is that it's fairly solo-friendly.

Dark Age of Camelot: This is a decent game, but I don't think that Mythic truly knows how to balance out the realms or even the various character classes. Solo play is possible, but many higher-level quests need a group to complete. DAoC is designed around PVP-realm combat. If you don't really want to pit yourself against other players, I steer clear of this one.

Horizons: Horrible. This is the worst MMORPG that I've ever played. It's clunky, unattractive, and simply not all that much fun. It's only real draw is the option to play as a dragon.

Anarchy Online: I only played this one for a little bit. What I played was OK, but I wasn't enthralled with the setting. If you want a futuristic game that plays like a fantasy game, this is the one for you.

Star Wars Galaxies: I was really psyched for this game, and it failed. Beyond the places and species, there is very little here that gives the true feel of Star Wars. It does have an interesting class format though. All in all there is nothing Star Wars like about wandering the wilds of Tatooine killing wildlife and harvesting the carcasses to make new gear. Oh yeah, becoming a Jedi requires completely a difficult quest (as well it should) and then it only unlocks a new Jedi Character for you. The character you complete the Jedi Quest doesn't get to be a Jedi though...kind of a bummer there.

Final Fantasy 11: This is hands down the prettiest game I've played. However, with all the innovative ways of handling magic the FF series has presented, they don't bring out any new ways of casting magic. This is another game that can get tedious very quickly if you are not in a group. Plus, finding a group among Japanese players as well can be a bit of a pain since the translation tool doesn't always do the best job. This is definantly a game where you need to keep up with your next level of gear as well.

Asheron's Call: Not sure if this one is even still active (although I'm sure the sequel is). This is one ugly game. That said, it's very solo-friendly. Just don't expect much to look at while you're playing.

There's the list. Hope that helped.

Kane
 


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