questing gm
First Post
I've read some threads here when reviewing adventure modules, some posters simply reply that they didn't get to finish them because of RL issues or the PCs died and it was very hard to pick up from where they left off.
I've had an experience with the Red Hand of Doom where I had to leave for university and our game has been on hiatus since then. My players don't seem to keen to continue where they last left off so it looks like the Red Hand has meet its doom on my table.
What are the modules that you really wanted to run/play, but didn't get to finish due to circumstances ?
I've had an experience with the Red Hand of Doom where I had to leave for university and our game has been on hiatus since then. My players don't seem to keen to continue where they last left off so it looks like the Red Hand has meet its doom on my table.
What are the modules that you really wanted to run/play, but didn't get to finish due to circumstances ?