Darklone said:
Reaper, the paladins I saw were actually doing a lot of damage to anyone with Divine Favour and other buffs... even before they got Divine Might. And their defensive capabilities: High AC (if sword&shield twinks), best saves eva, fear immunity. The paladin IMC was always the last man standing (in the front row next to the barbarians and fighters).
Please don't start this again, Darklone.
I think I just realized the problem with us.
When I say "The Paladin doesn't do as much damage as a Ftr or a combination class against Evil" you hear me say "The Paladin can't do damage against Evil."
I'll say it to you again: The Paladin can NOT do as much damage over the course of an encounter, a day, or a campaign as a Ftr or a base multiclass.
Proof: He gets no offensive capabilities (save his mount) against anything other than Evil creatures.
Against Evil creatures, he only has a 1 to 3 attack per day (Smite, notice I'm discounting above 15th level, since so few campaigns get that high) bonus which is dependant on him staying straight Paladin to get the bonus to damage. Notice that as a comparison, the damage from a Smite is not that much - a Quickened True Strike can do MUCH more combined with Power Attack.
Now, about those "buffs" your Paladin decimated opponents with:
You do realize that a Divine Favor cast by a Paladin of level 11 and below will grant him a whopping +1 to attack/damage for 1 minute, right? (Paladin levels count as HALF, crippling his buffing capability).
And look at his spell list!
What else is he going to use to good effect?
Greater Magic Weapon is a joke with half caster levels.
The stat-buff spells are ineffective for the Paladin - almost everyone who needs enhancement to attributes has to buy Belts of Strength now, and the like.
Other than Holy Sword (only available at level 15 (!) unless he has 18 WIS), the Paladin doesn't have ONE effective offensive spell!
I'll say that again for emphasis - the Paladin has ONE effective offensive spell (i.e. one that's worth casting, instead of just entering combat). And this spell ability is what he sacrifices almost all his granted features above Level 3 for?!
I'll grant you, Darklone, that he may make more saves than others, and he won;t run away in fear (how often does that REALLY come up?), but he won;t have higher AC : DEX is one of a Paladins' few dump-stats, and he doesn't get enough feats to get high AC. Almost every character class in the game has more ability to get higher AC than a Paladin.
And I never said he wasn't a good defensive character - yet.
But being defensive is NOT what the Paladin class should be about, in my opinion.
P.S. What exactly is a Sword & Shield twink, with relation to a Paladin?
He doesn't get enough feats to do much with it, and there's nothing twinky at ALL about using a Shield - giving up 2-handed weapon damage and gaining +2 AC is not exactly a "twink". The only real benefit a shiled provides is the ability to get enhancement bonuses to it - oh yeah, the Paladin doesn't get Magic Vestment spell.

Shucks.