D&D (2024) Which races would YOU put into the 50th anniversary Players Handbook?


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Warpiglet-7

Cry havoc! And let slip the pigs of war!
Yo el-remmen, let's kick it
Orc, orc baby
Orc, orc baby

Alright stop, collaborate and listen
Orcs are back in the brand new edition
Grognards make all those posts impolitely
Ranting 'bout half-orcs daily and nightly
Will they ever stop? Yo, I don't know
All they can see is the status quo

Orc, orc baby
Not a half orc, orc baby
Not a half orc, orc baby
Not a half orc, orc baby
You sir, are ate up
 


Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Humans

Minotaur to replace dwarves
Harengon to replace halfling
Orc to replace half-orc (or even best, Lizardfolks)

Hexborn to replace tieflings
Satyr/faun to replace elf
Aasimar (If prefer if the 4e Deva were used instead)

Goblin
Hobgoblin
Bugbear

Pixies to replace gnomes (steal some stuff from the Firbolg while we're at it)
Pasmoid
Revenant

Dragonborn, chromatic
Dragonborn, metallic
Dragonborn, gemic(? :p)

The actual order's of preference was not really taken in consideration to be honest. The idea being: let's try something different from the usual Tolkien races.
 


Tutara

Adventurer
Race no longer gives modifiers or abilities except for a single cultural ability - the equivalent of a feat.

Everything is moved to backgrounds and/or classes.

Races are then everything we've had so far. Ability plus a bit of flavour text.

Either half-races for every conceivable combination, or no half-races.
 

Blue

Ravenous Bugblatter Beast of Traal
Human

Elf
Dwarf
Halfling
(Once you take out all culture and ability scores, from a design point of view there should not be enough mechanical difference to have subraces be needed, just like we don't have subraces for human. So NO SUBRACES.)

[A big gap]

Half-Elf
Half-Orc
Gnome

Centaur
Minotaur
Half-Giant / Half-Ogre

Aasimar
Tiefling
Genasi

Sprite/Pixie (tiny & flying)
Dryad
Satyr

Metallic Dragonborn
Chromatic Dragonborn
Kobold

Yes, I would leave out a lot of current choices - PHB can't put in too many choices else it's a real barrier to entry for new players. Plus some really are setting specific.

And I want massive power-ups on all of them. Such that race matters. And that you can have a large size minotaur and it's balanced against a gnome and a tiny flying sprite and a human. Right now there is very little design room in races, blocking proper implementations of some of the more powerful ones. So we have medium sized pony-people instead of centaurs and the like.
 

Human
Half Elf
Half Orc

High Elf (but with a mechanic for seperating Gold from Moon and Star Elves)
Wild Elf
Drow (Seldarine and Dark Seldarine varints).

Hill Dwarf
Mountain Dwarf
Deep Dwarf

Lightfoot Halfling
Stout Halfling
Ghostwise Halfling

Tieflings
Aasimar
Fire Genasi/Earth Genasi/Water Genasi/Air Genasi

Goblins
Hobgoblins
Bugbears

Mountain Orc
Grey Orc
Scor Orc

Chromatic Dragonborn
Metallic Dragonborn
Gem Dragonborn

Rock Gnomes
Forest Gnomes
Deep Gnomes

Centaurs
Minotaurs
Satyrs/Nymphs
 

Humans, Elves, Dwarves, Halfling, Gnome, Dragonborn, Orcs
Then
Lineages: Aasimar, Tiefling, Genasi. All can be applied to the races above.
Then
Race Specific Lineages: The preexisting subraces for the above races. Half Elf and Half Orc are also lineages now for humans, but rename them to something more in keeping with advancing sensibilities.
 


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