Which single non-core 3e book do you use the most?

haiiro

First Post
I bought FFG's Spells & Spellcraft recently, and was thrilled at how much of it I could see using in my games. This got me to wondering which non-core book I actually used the most -- not my favorite, or the one I read most often, or the one with the coolest ideas, but the one that got cracked open before/during games the most frequently.

For me, it's the FRCS hardcover. I've used it for feats, spells and geographic info, and only the core books have seen more table time. I've used it a little bit as a DM (I've played a lot more 3e than I've run), and spent hours cozied up to it as a player (for spells and feats).

So how about it: which single non-core 3e book do you use the most? All I'm considering to be core books are the PHB, DMG and MM -- anything else, from any publisher, is fair game.
 

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right now, it's probably Magic of Faerun... three of five characters are using spells from that book. I'm using spellbook rules and some spells as well.

and it looks great too!
 

Ever since I got MonsternomiconI've used it in every session. Pretty much. I LOVE that book. But I use the Relics & Rituals books a lot, too.

Ooh, and Oriental Adventures. Use that all the time.
 

I use the Books of Eldritch Might I-II for just about every game. I've been using the Monster Manual II quite a bit recently, as well.

I use Seven Strongholds, The Book of the Righeous, and the Manual of the Planes for setting design, but less often than those in the above paragraph during play.

If I had a monk player, I'd likely use CBG's Beyond Monks.
 

i'll have to go with the FRCS book. i run a FR campaign and am always reading through the hardcover to refresh my memory about a place or bit of history. even for non-FR games, i make use of the feats, race information and, occasionally, a spell. magic of faerun is probably a close second.
 


Uhh, the Spycraft book.
Or if you insist that counts as a different game's "core", then Pocket Grimoire Arcane. Just easier having a refence for all kinds of spells.
 

AEG's Mercenaries. This volume simply rocks, and has given me so many ideas for my campaign, I can't even imagine how it would be without it. Secondarily (very close) is the FRCS, which by necessity, is a must have for anyone serious about running a campaign set in the heart of the Forgotten Realms.
 

Interesting. I didn't list close seconds, but Magic of Faerun and Malhavoc's BoeMs (I and II) are all up there for me as well.
 


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