Lord Zardoz
Explorer
Lord Zardoz said:I do not think that Armour as Damage reduction is a very good idea. One of the things that caused high level combat in 3.5 to break down was that there were too many variables to consider when making an attack roll.
Adding damage reduction to all armour means adding a new variable to the equation. Even worse, it adds a variable to the damage that will change with each different target you try to hit.
Mike Mearls as mentioned on Enworld front page said:1. DR makes it hard to balance the heavily armored guy against the lightly armored guy. In the AC system, you simply compare expected attacks vs. expected AC, and expected hit points vs. expected damage. You can then cross reference those two to figure out how long a PC can survive.
2. DR adds an extra step of work. Rolling to hit is something we expect to do, and accounting for armor in that step speeds up the game. Adding another step, the check for DR or the time spent resolving it, slows the game down on every successful attack.
Yup. I called it. Yay me. I was right.
I should really go out and get a life...
END COMMUNICATION