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I have a scenario in a for-publication adventure I'm working on where the PCs may receive a sending of an imminent attack on some allied priestesses.
The question, as I'm framing the scenario, seems to be: Can the PCs arrive in time to stop the slaughter of the priestesses?
How would you handle this?
In the past, I've seen this done (and have done it) with DM fiat. But I'm wondering if there's a way that gives the players more involvement? So here's my options as I see it...
(1) Adapt the DMG chase rules somehow. Can this work? Has anyone done it? The goal is not to catch target X, but who reaches destination Y first.
(2) Design a 4e-like skill challenge or some other customized mini-game. A lot of work/page count for a "this might happen" scenario.
(3) DM fiat, with a bit more organization based on quest goals the PCs have accomplished up to that point. For example, say there are "points" they can accrue accomplishing various goals (e.g. setting up spies on the villain who ends up launching the attack), each "point" meaning they arrive in time to save a priestess, maybe some kind of "condition track" depending on how many points they have that determines how bad (or not) the slaughter is.
The question, as I'm framing the scenario, seems to be: Can the PCs arrive in time to stop the slaughter of the priestesses?
How would you handle this?
In the past, I've seen this done (and have done it) with DM fiat. But I'm wondering if there's a way that gives the players more involvement? So here's my options as I see it...
(1) Adapt the DMG chase rules somehow. Can this work? Has anyone done it? The goal is not to catch target X, but who reaches destination Y first.
(2) Design a 4e-like skill challenge or some other customized mini-game. A lot of work/page count for a "this might happen" scenario.
(3) DM fiat, with a bit more organization based on quest goals the PCs have accomplished up to that point. For example, say there are "points" they can accrue accomplishing various goals (e.g. setting up spies on the villain who ends up launching the attack), each "point" meaning they arrive in time to save a priestess, maybe some kind of "condition track" depending on how many points they have that determines how bad (or not) the slaughter is.
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