Masked Otaku
First Post
Zaruthustran said:I imagine that D&D 4E will respond to it's biggest threat: online RPGs such as World of WarCraft and EverQuest. So, we'll see:
* A deck of feats, but a limited hand size (example: have 10 feats but can only play with 4 at a time). The current feat system punishes players; if you play a guy with a bunch of mounted feats and the adventure is underwater the game's response is "tough luck, chump". That's no fun.
* School of magic treated like feat chains (example: just like you have point blank shot > rapid shot > manyshot, you'll have basic evocation > improved evocation > major evocation)
I like those ideas.
I also imagine they'll offer an alternative to those heavy rulebooks. Those things are intimidating to new gamers. In any event, they should bundle a CD-Rom (or make available free online) a form that allows a player to make character choices, apply equipment, autocalculate all modifiers, and print out onto one page.
WotC's refusal/inability to provide a clean, simple, auto-calculating character generator/updator is a great mystery to me. Even gamers with 20+ years of experience sometimes screw up a character sheet.
Get this, true story. I know some folks who ran a small RPG shop, when 3.0 was released they had a bunch of people return the Players Handbook ranting that you had to use the CD in the back to play the game.

This turned them [the shop owners] against 3.0, I had a hard fight to get them to try it. They never read the thing to see if what their customers said was true.
Looking back at other editions, the split of rules between the Players Handbook and the GMs Guide was more heavily weighted toward the GMs guide. With 3.x the page count and rules content is more evenly split. Perhaps they need to redistribute the rules as they were in older editions.In short: 4E should lower the barrier to entry. Make it like Magic or the MMORPGS: simple core gameplay, with depth coming from situational tactical choices (positioning, which feats to take with you at the moment, etc.) as opposed to permanent strategic choics (the current "few, permanent" feat system, the current x spells/day system, etc.).
Enough rambling. To answer the original post: of course I'll try 4E, and so will you. Whether we keep buying 4E books depends on the changes and personal taste.
-z