mmadsen said:
I can see why they wouldn't want to splinter off another set of rules -- it always struck me as really, really weird that Basic D&D and Advanced D&D ran parallel to each other -- but a Basic 3E wouldn't need different rules at all, just fewer rules.
For instance, another product I could imagine would be a Rules Cyclopedia for 3E. It would only present the "corest" of the core classes (Fighter, Rogue, Cleric, Wizard) and races (Human, Elf, Dwarf, Halfling), the most popular feats and spells (primarily at lower levels too), and everyone's favorite monsters (Goblins, Hobgoblins, Ogres, Giants, etc.), along with some introductory DMG material.
It could fill the niches between the $10 Adventure Game and the $90 trilogy of core books.
I was trying to figure how I'd do this earlier today. By eliminating races and classes, you can trim about 25 pages from the PH, but about 100 pags of the PH are filled with spells, and a lot of space in the DMG and Monster Manual is devoted to providing a decent variety of monsters and magic items for characters of al classes and levels.
If the basic 3E set only went to 10th level, then you can save a lot of space by stripping out spells above 5th level, prestige classes, the more expenive magic items, some item creation feats, more powerful monsters, and pretty much everything designed for medium to high level play. But I can't see compressing the Feat or Skill list by much; most of both lists have appeared in every complete d20 game.