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Darkwolf71 said:Let's agree to disagree and let the topic get back on course, eh?
A grand, GRAND idea if I've ever heard one.
Darkwolf71 said:Let's agree to disagree and let the topic get back on course, eh?
Well I was referring to 4e.Cadfan said:I don't think "easily smooshable" is a very good downside in 3e.
This is true. I've heard the complaints that in 3e, DMs don't make monsters run past the fighter to chomp the wizard. Because in 3e, there's little reason not to do that; the fighter's going to get off an AoO and that's about it. A troll sneezes at some stupid sword, he wants to stop the guy with the fire."Easily smooshable" only works as a downside to a character if there is some reason that they will encounter a risk of being smooshed. A rogue is more easily smooshed than a fighter, and both might fight in melee, which means that the rogue's higher smooshability is an actual downside because it will force the rogue player to react to it. The wizard is unlikely to have to react to his smooshability except by keeping behind the fighter, so it doesn't really count.
In a different play environment, this could be different. But its how its appeared to me in 3e.
Cadfan said:I don't think "easily smooshable" is a very good downside in 3e.
The reason is that DMs don't want to actually smoosh you.
I do a lot of head-shaking with the grid-brained folk as well. It's a mentality that extends way beyond this particular topic. They seem to really think there's some reducto logic at work--that if you create something that exists at one end of a spectrum, that you have also created a hole on the other end that imbalances the universe until it's been filled.ZombieRoboNinja said:GRRRRRRRRRRRRRR why is everybody so obsessed with this damn "grid"?