Kwalish Kid
Explorer
It serves as a way to help ensure that every PC will have something to do in combat.ZombieRoboNinja said:GRRRRRRRRRRRRRR why is everybody so obsessed with this damn "grid"?
[qutoe]The "power source" thing is pure fluff, and the "role" thing has been an underlying assumption of the system since 1e.[/quote]
What's bad about fluff? That fluff is part of role-playing.
One doesn't have to fill in the grid and one doesn't have to fill in the grid with the obvious. If might be that there are ways to meet the needs of a role in ways we haven't thought of yet.Just because you CAN make a grid of the two doesn't mean it's a useful idea. Some concepts just plain don't work. An "arcane leader" can't work almost by definition, since arcane spells can't heal; otherwise, the arcane-divine split is rendered COMPLETELY nonsensical. A "martial controller" is bound to be so ridiculous it's not worth the effort. (Alchemical-bomb-thrower? Really-fast-trap-layer?) Meanwhile, some role-source combos can hold many different classes, each with a unique flavor. The obvious example is "martial striker": I don't think anyone can argue that rogue, ranger, and monk are all very iconic and mechanically unique.
A psionic leader would be perfect. They could really foster party coordination and they could boost the ability of PCs to use mind over matter to "heal" themselves (this is my guess for the martial leader).I worry that even WOTC will get carried away with the roles. For example, psionics: they'll probably want three or four classes. Psion (controller) and Mindblade (striker) seem obvious. But if they then ignore Wilder because it's a redundant slot, and try to come up with a "psionic leader" instead... that'd be just plain silly, in my opinion.