Can you elaborate on how you made it viking?I just finished a 1-10 viking-themed game
Can you elaborate on how you made it viking?I just finished a 1-10 viking-themed game
It's not a bad move, especially if you want to keep things relatively "light." Though, if one of your sons wishes to play a Paladin, you might want to consider giving him Divine Power to work with. Paladins had some poor design elements that weren't really corrected until Divine Power came along. It's not enough to ruin the game or anything, but it does mean a Paladin can feel like an ineffective Defender early on.
Can you elaborate on how you made it viking?
I'd never used combat maps/grids until I started GMing 4e. My approach is to draw things up in advance if I know what I want to use (medium: pen and pencil on paper), or to draw it up on the spot if its spontaneous. The latter tend to be a bit more simple, but even a little bit of terrain (or something tricky like a flying solo with ranged 20 attacks) can go a long way.
As far as "minis" are concerned, we use coloured board game tokens. The attached picture gives some idea of the aesthetics of it.

Well, thats how we used to do it at my table as well. These days, with kids and people having moved to different cities we are just meeting at the table twice a year and run the other sessions maybe once a month using MapTools. It requires some more DM prep time but the result is really good, especially with individual views and shadows being handled by the SW. The map below I did in photoshop for the Reign of Winter (Pathfinder) adventure path (using 4.5 Edition rules to it).
View attachment 76017
The map below I did in photoshop for the Reign of Winter (Pathfinder) adventure path (using 4.5 Edition rules to it).
What did you do to import the flatter math? I've already ditched the item treadmill via the Inherent Bonus system adapted from Darksun, but I'm curious about broadening the range of creatures available and making the math simpler. I've often tinkered with the idea of making damage be the main scaling factor instead of accuracy. I'd be willing to give it a go, assuming little work is required.
As for the flaws and bonds, etc, that's quite simple. Or, Icons from 13A.
I can try, but I'll stick it in a spoiler tag to keep it from cluttering up the thread.Can you elaborate on how you made it viking?
Amusingly, one of my players is a great big redhead with a beard. He'd spent some time in Costa Rica where they nicknamed him "el bikingo" haha.They performed a reverse Spanish "b/v assimilation" on a game about biking.![]()
That is a beautiful map did you do that entirely or take an existing map and modified it. Because if you made the map, kudos!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.