Farmer42 said:Skill challenges have been in my games for a while. I started using them after I finished playing the first Tomb Raider for the 360. It just blew my mind the different ways the character got around traps and hazards, beyond just flipping a switch or removing a spring. I hadn't included them into social challenges, but that's a small step.
Heh, I perfer it when parties find ingenious ways to get past traps or disarm them while not using any skills at all, unless you count "Player ingenuity" as a skill. At least one of them always makes sure to pack a handy collapsable ten foot pole (or two) somewhere in their inventory.