Raven Crowking
First Post
shilsen said:Man, I must be getting good at recognizing your work, RC. I read the first post and thought, "D Joseph Bishop must be Raven Crowking."
I am so very, very sorry.

shilsen said:Man, I must be getting good at recognizing your work, RC. I read the first post and thought, "D Joseph Bishop must be Raven Crowking."
pawsplay said:My literature geekness says, "How is theme possible without plot?"
Plot is having a story. An adventure without a plot is just an MMORPG.Emirikol said:Excellent question.
Theme is your world (if it's anything other than standard). A good example: Dark Sun. There's a world where THEME is the world. You can take any adventure from DUNGEON and stick it in ATHAS and you already know how and where to modify your scenarios. Greyhawk compared to FR though....not much going on without adding additional "Theme." For example, if you'v egot a flood that drove all the Drow out of the underdark..that's THEME.
I'm in near total agreement with this unknown person who wrote it on several layers and I'll throw out some thoughts:
Plot is railroading. The Adventure Path series from DUNGEON. They have a foregone conclusion. There's no altering what happens along the way. YOu're going to fight the BBEG at the end. ALthough I use the AP's extensively for my home games, it's essentially railroading. Not un-fun..just railroading....but in our game, we don't play in GREYHAWK, in fact, we play a lower magic ancient-history THEME. There's always the stuff around you.
Another random thought: if you hate your job, it's probably because you're a fireman instead of a FIRE CHIEF. Being a problem solver all day can bear down on you. Now, being part of the mission..there's where the lofty goal of "making a difference" is at
The same is true of a DM. If you don't have a theme, but are just playing a plain game with the BBEG at the end, encounter to encounter, chances are you're going to burn out and so are your players. There's no "big picture." The BBEG I suppose could be the "big picture" insome cases..but in most cases, he's just the end of the traintracks.
Personally, I find "theme" games to be tedious to create and run. I get tired and sometimes I just want to read boxed text and move to the next encounter..but when I find the game getting a little too generic, I can always throw some campaign "themes" in there to make the players feel like the've escaped from reality into the fantasy world.
jh
Whereas a theme of a MMORPG is "Oh NOEZ! The time axis is out of alignment! Kill thirty goblin chiropractors and bring me theri shinz!"DonTadow said:Plot is having a story. An adventure without a plot is just an MMORPG.
DonTadow said:Plot is having a story. An adventure without a plot is just an MMORPG.
MMORPG's have plot/story, I don't know where you'd get the idea that they don't.DonTadow said:Plot is having a story. An adventure without a plot is just an MMORPG.
He lost his sense of wonder.Slife said:Then why the heck did you post it?
Let me elaborate. having a plot in an RPG is having a story the PCs can engage, change, manipulate and shape.Pants said:MMORPG's have plot/story, I don't know where you'd get the idea that they don't.
He lost his sense of wonder.
That's okay. Everyone has their cross to bearRaven Crowking said:I am so very, very sorry.![]()