Bards just aren't built for conventional adventuring...
"Bard. James Bard."
Sorry, no. The #1 weakness of the Bard class is that it has no backup plan to cover for when the bluff check fails. Rogues step all over the bard's class skill list (and have more skills) and have both uncanny dodge and evasion for when their speaking skills fail them. Bards... eh, not so much.
Full Bards are the ultimate sidekick character -- they can attempt to perform a surprising quantity of tasks to help the heroes. Right up until they get detonated because they don't have evasion, resist energy, or very many hit points.
This may all change after the class abilities from rogues slow down after level 4 and the sorceror's skill list starts looking particularly one-dimensional after level 6. But what I've seen is that the so-called jack-of-all-trades bard is really a poser-of-all-trades that has to work rather harder than anybody else to actually do any given task really well.
::Kaze (is bard to death of playing a Rogue/Bored in a dungeon crawl)
"Bard. James Bard."
Sorry, no. The #1 weakness of the Bard class is that it has no backup plan to cover for when the bluff check fails. Rogues step all over the bard's class skill list (and have more skills) and have both uncanny dodge and evasion for when their speaking skills fail them. Bards... eh, not so much.
Full Bards are the ultimate sidekick character -- they can attempt to perform a surprising quantity of tasks to help the heroes. Right up until they get detonated because they don't have evasion, resist energy, or very many hit points.
This may all change after the class abilities from rogues slow down after level 4 and the sorceror's skill list starts looking particularly one-dimensional after level 6. But what I've seen is that the so-called jack-of-all-trades bard is really a poser-of-all-trades that has to work rather harder than anybody else to actually do any given task really well.
::Kaze (is bard to death of playing a Rogue/Bored in a dungeon crawl)