Why are Lycanthropes less virulent now?


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Nyeshet: Nice! Might have to steal those ideas and start writing tables.

I like that idea for lycantown too...

Yeah, lycanthrope characters as-is are pretty broken... you don't really lose much. Although since the 3.5 update, they've gotten worse with the addition of the animal HD. Before, you could just get a massive strength and durability boost for the cost of +2 or +3 LA (don't remember exactly, but it was in savage species). Now, you get saddled with a bunch of extra HD, too, which can put a dent in your character advancement. Much harder to break if you can't get very many class levels.

Although I do prefer Nyeshet's idea, where the lycanthropy doesn't affect the character's humanoid stats.
 

Klaus said:
a NG werewolf will always produce NG werewolves.

It's horrible....ever since getting bit by that werewolf, on full moons I turn into a wolf...and chase vermin out of my neighbors' fields, guard their property, help lost people, and bring help to children who have fallen down wells.
 

I had an idea for a 'fallen' CG Werebear Paladin, who decided the best way to convert a tribe of orcs to good was to slowly infect them all with lycanthropy. The people I bounced the idea off of werent to happy with it. :D
 





lukelightning said:
It's horrible....ever since getting bit by that werewolf, on full moons I turn into a wolf...and chase vermin out of my neighbors' fields, guard their property, help lost people, and bring help to children who have fallen down wells.

Were-collie
Were-Saint Bernard
Were-Labrador
 

I don't think they used to be *that* virulent. In 2nd Ed, you had a 2% chance per point of damage suffered to contract lycanthropy. Given some of the creature, like werewolves, only might have been doing 1-6 damage or something like that, per attack, that means on average *if* you got hit (which wasn't often, given they had predefined Thac0's), you had like a 6% average chance per hit to get infected.

I houseruled that the chance was cumulative during each combat, for all damage by a single lycanthrope. So if got hit 3 times, for 3 damage each, you rolled once at the end of the combat, and would have a 18% chance to contract.

I think in 3E it's *easier* for low level victims to be infected, because they could be hit for even a low amount of damage, and whether they get hit for 1 point, or 10 points, they've got an equal chance to be infected...which is more in line with mythology.

I think the only change to the virulence factor is that infected lycanthropes can't infect others.

Banshee
 

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