MarkB
Legend
How is befriending creatures and turning them to your side as a core feature not a pet class?Why would anything I’ve described lead to a pet class?
How is befriending creatures and turning them to your side as a core feature not a pet class?Why would anything I’ve described lead to a pet class?
He can craft the same sorts of traps as every other class. Get thieves tool proficiency and have at it .... or just buy some hunting traps.What kinds of traps can a 1st level ranger craft?
What kinds of traps can a 3rd level ranger craft?
What kinds of traps can a 6th level ranger craft?
What kinds of traps can a 12th level ranger craft?
What kinds of traps can a 17h level ranger craft?
The one I worked on is here. There is a lot of discussion on whether ranger even deserves to be a full class, and if it does, what it's supposed to actually be. We ended up with something fairly decent, but if I started again (as this thread has motivated me to do), I'd take a slightly different approach.Link please!
My current thought on Yet Another Ranger Rebuild is to make an animal companion part of the base class, but make it entirely non-combat. It won't fight for you or with you, enemies won't attack it, and the few things that can hurt it just leave it as "injured", with no concern whatsoever about hit points. It would heal up after a long or short rest, depending on what happened.For example, if you get an animal companion, you're practically obligated to take the upgrade feats to keep your pet viable in combat.
Personally, I think the Ranger works perfectly good as is. Leave it alone.My current thought on Yet Another Ranger Rebuild is to make an animal companion part of the base class, but make it entirely non-combat. It won't fight for you or with you, enemies won't attack it, and the few things that can hurt it just leave it as "injured", with no concern whatsoever about hit points. It would heal up after a long or short rest, depending on what happened.
This is mainly because a lot of players (anecdotally) really want the animal companion (and thus pick Beastmaster as the only way to get it), but the mechanics make it so that if you sneeze hard, the animal is going to die, and if you don't use it in combat, what is even the point of taking the subclass? So my thought was to simply give the entire class an animal companion (with its own benefits and uses outside of combat) that will always stay with them, while giving Beastmaster a complete overhaul since it's no longer bound to the pet itself.
Anyway, there were a bunch of reasons for that approach, one of which would be to avoid the feat chains.
I like this approach. Link please!
I'll see if I can find it. That particular discussion happened months ago.
Ah well. Thanks for looking!Just as a follow-up @niklinna, that I just trawled through two dozen or so pages of threads and couldn't find it, and my site search-fu is weak, so no luck on my part. But hopefully the concept serves as inspiration!
I guess I just don't see it. They're specific Rangers, but they're all very much Rangers. I don't see any departure in any of them. Especially Gloomstalker, Beastmaster, and Monster Slayer, I'm not sure I even see much these Archetypes are adding to the concept, much less acting as any sort of soft multiclass or departure from the core concept. The Gloomstalker seems to me to literally just be a somewhat more magical Ranger that excels and patrolling at night and hunting the nocturnal dangers of the wilds. That isn't even a Ranger order or anything, that's just what some of the rangers in any given order of rangers would be in a magical world. Same with Monster Slayer and Beast Master.The issue is that if you want to play the classic ranger you only really have the hunter as a basic choice. Everything else is more of a multiclass in concept and departs from the basic archetype in some major ways.
It...doesn't have a pet? Like...the concept doesn't even require turning creatures to your side in a fight. It's not normal at all for animals to get into deadly skirmishes, after all.How is befriending creatures and turning them to your side as a core feature not a pet class?