ThirdWizard
First Post
I think a common feeling is that PvP has to end in death for some reason. That is definately not where I'm coming from. The vast majority of PvP in my experience, has been non-lethal combat [edit]toward some purpose[/edit].
Answer one: in a single player game.DamionW said:On a tangent, how do you effectively explore character concepts that aren't team players or are evil?
ThirdWizard said:I think a common feeling is that PvP has to end in death for some reason. That is definately not where I'm coming from. The vast majority of PvP in my experience, has been non-lethal combat [edit]toward some purpose[/edit].
ThirdWizard said:There are also fights to unconciousness, first blood, wrestling matches, and sometimes I would count in things like picking a PC's pockets. Generally, if you're rolling dice against another PC, then I'll consider it player versus player.
No, I actually think that "Roleplaying encourages a certain identification with your character" is a hugely innacurate statement.MavrickWeirdo said:Technically I don't think that Glyfair's quote is inaccurate. I just think that mhacdebhandia is the very rare person.
DamionW said:On a tangent, how do you effectively explore character concepts that aren't team players or are evil? For example, say I just really want to try exploring the evolution of an evil enchanter
Shadowslayer said:Well, if you're playing with people that tend to play a more traditional game, you could try joining your local Community Playhouse....or creative writing workshops.