Crothian said:
So you play characters that you don't understand?
Why do you believe it's necessary to identify with a character to understand them?
I understand the ideas, beliefs, and motivations of my best friend without identifying myself with her - we're different people in dozens of crucial ways. How much better will I understand the ideas, beliefs, and motivations of a character when I'm the one who created them?
I think it does encourage it unless the characters are kept superficial and the game is more war gaming.
I'm very far from the superficial, war-gaming stereotype as a roleplayer; the fact that I never identify with my character, never think like them, never pretend to be them, has nothing whatsoever to do with this.
Hell, going back to the original point: one of the best roleplayers I know from the perspective of pretending to be someone else and getting deep into character (he happens, like me, to be an amateur actor, and prefers to speak in-character as much as possible) was one of the two players involved in the most drawn-out and exciting (to watch and peripherally participate in) example of intraparty tension and eventual outright conflict - again, in that Planescape game that was my introduction to Third Edition.
So even for those players who do strongly identify with their characters, conflict between PCs is not
necessarily a problem.
Perhaps it's actually identifying to the point of wish-fulfillment that makes PC conflict unattractive for some gamers? It's perfectly valid, of course - I just dislike seeing people universalising their own assumptions about how gaming works or what gaming is, even when they're in the majority, because their way is
not universal.