danzig138
Explorer
I agree with this idea on a basic level. However, sometimes, the current scenario/module/plot involves one PC killing or harming another. As an example, last Sunday, after the D&D game ended badly, I threw together a quick PA game. Three characters. Two of which knew each other. The plot for one (#1) of them was "Get as weapon because I didn't start with one"; the plot for the PC he knew (#2) was "Sell some of this danged women's clothing I have" (he was a male mutant rat); the plot for the third (#3) was "Get some clothing, get some water, learn to speak English beyond knowing only one word - Skank!".DragonLancer said:IMO characters should be working together and trust one another, so that they can attempt to solve the current scenario/module/plot.
Turned out, the most efficient way for #3 to resolve his scenario was to ambush #2 when he walked out of the inn.
One hit, and #2 was dead.
#1 said "Well, he was an ####### anyway. Wanna split his stuff?" to which #3 responded "Skank!".
Now this setting is a homebrew that was created by my first GM over 15 years ago, and PvP is a long-standing tradition in it. Sometimes, it just happens. Some people do stupid things, and in a harsh world without law enforcement, others respond quickly and with lethal force. And sometimes, the group manages to survive meeting each other, and they end up working well together.
Heh, I think I forgot my original point. . . .