Marius Delphus said:I'm curious: what would that advantage be? Just how many plants need killing (without destroying) in your campaign? Does this really justify assuming something is terribly wrong with the critical hit rules?
I don't know if it does, because this has not at all been my intention, nor have I ever made any statement to that effect.
I suppose that, to me, the in-game difference between a living tree and a dead one is basically background information. "This dead tree won't support the weight of a character/creature of larger than Small size who tries to climb into it." Stuff like that. Again, just how many trees need killing (without destroying) in your campaign?
Sometimes it happens, but that's not really the point: there is a counter-intuitive relationship between plants and plant monsters.
Incidentally, it sounds like all these "nonviolent" ways of killing plants aren't things you can do in 6 seconds, or at least you don't see the results within 6 seconds. I could be wrong, but at combat scale it sounds like a lot of these things will do *no* damage to a tree... until after many, many rounds have elapsed. Assuming your DM doesn't just say, "Okay, the next day the tree is dead. Now you need to chop it down."
Well; I wouldn't call it non-violent, and I didn't, but neither did I point out that trees are alive and not objects in order to tie them to the combat round; I did it to establish a progression toward how we handle plant monsters in a combat round.
Now, what I want to know is: as Construct creatures that are still objects, do animated objects lose their vulnerability to "especially successful" attacks? I've got this treant mad at me....![]()
Wait a minute--what? I would say that, first, yes, I think that Constructs should carry along whatever weaknesses their materials would normally have: stone golems should have the possibility for fracturing (why not call it a critical hit?), etc. The argument from magic is, of course, arbitrary, so who knows?
As for treants, well, yeah, obviously I've got them on my mind (though I don't know what they would have to do with constructs), and, really, it seems pretty clear to me that these creatures (and all plant types) should have an especial vulnerability to tools developed specifically for cutting down plants. Or even weapons merely resembling them.
Look, I despise Tolkien, but I love Ents--and Ents rightly fear and loathe axes.
Well, for one thing I roll fewer dice and don't have to multiply anything when my character's target is immune to critical hits. So in that regard not having to deal with a critical hit is a little simpler.
If you're measuring simplicity in terms of dice rolls, then yes, but keep in mind that that's an argument against the critical hit system in its entirety, not in a particular application of it.
If you're measuring in terms of rules or aspects to remember, then no.
Plus, there is always the dashing of those expectations when a player looks up from that natural twenty all starry-eyed, only to hear, "oh wait...immune to crits."
Do either of you, by any chance, play druids? Anyway, you've constructed a false dilemma in that there's at least one more possibility.
We've got party on party of them.
I don't think it's a false dilemma, however. There are loads of plant-type creatures out there, and I sincerely believe that they have their immunity to crits because nobody bothered to take a minute or two to think about plants.
You see this:
at the game's level of abstraction, plants have no vital organs
doesn't need to be true for simplicity's sake. "Immunity to Crits" isn't really simpler than "DR 10/slashing," but the second is much closer to reality.