Snipped a bunch of big words that really doesn't impress any of us.
[/b][/quote]
Now if you want to have robots or machines that can take crits, that's understandable. Create a trait called "Complex Device" and that items with this trait can be critted, because they are actually composed of many smaller machines, some of which are vital to the overall operation of the machine.
[/b][/quote]
Wrong. Name one vital organ for a plant that you can target with a single attack. Plants have dispersed vascular systems, and no centralized internal organs. There is no central heart, no central lung system, no brain.The problem, of course, is that, under this definition, Crits. rely on 'vital areas', which apparently means "vital organs" or "points of weakness".
There's the trick: for anyone who has been outside, it's clear that plants very much do have "points of weakness" and, for botanists or woodsmen, it's well known that plants have "vital organs".
No, it wouldn't. Regular stone may have a fracture point, but that's not something that's going to come up with an animated statue. There's no way to identify it, and if it's magically animated, then the stone is already moving in ways that should shatter it - without taking damage. In D&D animated rock doesn't have fracture points.Perhaps, I could interest you, by suggesting even further that stone, too, has points of weakness? Wouldn't that mean something?
Now if you want to have robots or machines that can take crits, that's understandable. Create a trait called "Complex Device" and that items with this trait can be critted, because they are actually composed of many smaller machines, some of which are vital to the overall operation of the machine.