Shard O'Glase
First Post
med stud said:I think constructs and corporeal undead should be affected by critical strikes from a logical POV. A hit to the knee of a golem would be much more effective in stopping it then a hit to the torso. The same of course goes for zombies, skeletons and vampires.
From a game balance POV I dont know, constructs and undead are maybe immune to crits to compensate for not having Con.
ditto, I don't mind a resistance to crits because they are fewer weak points, but immunity seems lame in virtually every situation to me. Slimes for example ok immune to crits, but heck inanimate objects should be critable IMO.
While I'm complaining about the crit system, I'd like to see in 4e or whatever a removal of the % based crit resistance in the fortificaiton armor. I'd either give a crit resistance that worked like SR, a separate crit AC that worked with the initial attack roll,(basically have to beat AC by X to crit) or a crit defense roll, which was a set number that creature/object got modified by a d20 that had to beat the attack roll or BAB+10 of oppenent or something to avoid a crit. This crit resistance system would extend to everything not just fort armor because again I don't think golems etc should be immune to crits.