Mark
CreativeMountainGames.com
Celebrim said:"The fluff is more valuable than the crunch"
This is news?
Celebrim said:"The fluff is more valuable than the crunch"
No, it doesn't. And no they aren't. They farmed out much of the "fluff", and thus cut their responsibility to produce loss-leaders, while retaining the profitable portion of their business. Which has allowed mammoth volumes of "fluff" to be produced. It was a canny and far-sighted move.
Mark said:This is news?
Celebrim said:I'm mostly asking, why aren't there more great adventures out there?
Celebrim said:I'm mostly asking, why aren't there more great adventures out there? And implicitly, do we love a game mostly because of the adventures that we've had in it?
Celebrim said:I'm mostly asking, why aren't there more great adventures out there?
Of course we love the game for the adventures. I certainly don't love the game for the cool content, or a great cahracter generation system or whatever. I've had plenty of games with those elements which I have not loved because I never played great adventures in them. But do we love the game because someone published a great adventure, or because we played in one? I could care less who wrote it; WotC, my DM, Necromacer Games, Monte Cook. All I care about is that I had a good time.And implicitly, do we love a game mostly because of the adventures that we've had in it?
the Jester said:I think there are really great adventures out there if you look hard enough, it's just not usually WotC putting them out. The Freeport modules, Of Sound Mind, Rappan Athuk...
Celebrim said:Diaglo, you are either trying to be funny and failing, or you are an idiot. Please tell me that its the former.
Tiberius said:It's a reference to this thread:
http://forum.rpg.net/showthread.php?threadid=31914
Celebrim said:No. Which is why I'm suprised its contriversial.