overgeeked
Open-World Sandbox
The Alexandrian defines railroading thus: railroads happen when the GM negates a player’s choice in order to enforce a preconceived outcome. I would define it as the DM removing meaningful and consequential choices from the player. I don't know what "GM force" is as you're the only person I've ever seen use the term. Railroading works perfectly fine as the term for this.I disagree. At least in the sense that I think you're using railroad for any deployment of GM Force (again, this is why I prefer different terms for a moment of play vs an entire stretch of play).
Some, yes. But most games do.And I say this because 5e requires prep...
Not really, no. I can prep a sandbox and give the players full control over where they go. At no point do I need to railroad them into a given space or encounter. I can also prep a point crawl and give the players full control over where they go, though there freedom is necessarily limited compared to a sandbox. I can also prepare scenario hooks and dangle them in front of the players and give them full control over which they engage with. I can even prepare a linear adventure and not resort to railroading the players.and prep engenders use of Force.
Once I prep something and put that in front of the players no matter what choices they make, I've railroaded them. I've given them the illusion of choice. They think their choices matter when in fact they don't. That's still railroading.