Sure. If that’s how you want to define railroading, then the former question is applicable: is it actually “railroading” to have a fixed, linear path if the players want to go on that fixed, linear path? It seems like you would answer no, and under that definition of “railroading,” I would agree. The latter phrasing is a reframing of the same question, under a different definition of railroading. Either way, they express the same fundamental concept, that linearity and lack of choice aren’t always bad. Secondarily, I think it illustrates that “railroading” is a nebulous and not very useful term.